quakeforge/libs/video/renderer/sw/d_edge.c
Bill Currie 0c437492b4 [renderer] Move to using dynamic frame buffers
For now, OpenGL and Vulkan renderers are broken as I focused on getting
the software renderer working (which was quite tricky to get right).

This fixes a couple of issues: the segfault when warping the screen (due
to the scene rendering move invalidating the warp buffer), and warp
always having 320x200 resolution. There's still the problem of the
effect being too subtle at high resolution, but that's just a matter of
updating the tables and tweaking the code in D_WarpScreen.

Another issue is the Draw functions should probably write directly to
the main frame buffer or even one passed in as a parameter. This would
remove the need for binding the main buffer at the beginning and end of
the frame.
2022-03-24 12:56:29 +09:00

282 lines
6.9 KiB
C

/*
d_edge.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cvar.h"
#include "QF/render.h"
#include "QF/scene/entity.h"
#include "d_local.h"
#include "r_internal.h"
static int miplevel;
float scale_for_mip;
vec3_t transformed_modelorg;
void
D_DrawPoly (void)
{
// this driver takes spans, not polygons
}
int
D_MipLevelForScale (float scale)
{
int lmiplevel;
if (scale >= d_scalemip[0])
lmiplevel = 0;
else if (scale >= d_scalemip[1])
lmiplevel = 1;
else if (scale >= d_scalemip[2])
lmiplevel = 2;
else
lmiplevel = 3;
if (lmiplevel < d_minmip)
lmiplevel = d_minmip;
return lmiplevel;
}
// FIXME: clean this up
static void
D_DrawSolidSurface (surf_t *surf, int color)
{
espan_t *span;
byte *pdest;
int u, u2, pix;
pix = (color << 24) | (color << 16) | (color << 8) | color;
for (span = surf->spans; span; span = span->pnext) {
pdest = d_viewbuffer + d_rowbytes * span->v;
u = span->u;
u2 = span->u + span->count - 1;
((byte *) pdest)[u] = pix;
if (u2 - u < 8) {
for (u++; u <= u2; u++)
((byte *) pdest)[u] = pix;
} else {
for (u++; u & 3; u++)
((byte *) pdest)[u] = pix;
u2 -= 4;
for (; u <= u2; u += 4)
*(int *) ((byte *) pdest + u) = pix;
u2 += 4;
for (; u <= u2; u++)
((byte *) pdest)[u] = pix;
}
}
}
static void
D_CalcGradients (msurface_t *pface)
{
float mipscale, t;
vec3_t p_temp1, p_saxis, p_taxis;
mipscale = 1.0 / (float) (1 << miplevel);
TransformVector (pface->texinfo->vecs[0], p_saxis);
TransformVector (pface->texinfo->vecs[1], p_taxis);
t = xscaleinv * mipscale;
d_sdivzstepu = p_saxis[0] * t;
d_tdivzstepu = p_taxis[0] * t;
t = yscaleinv * mipscale;
d_sdivzstepv = -p_saxis[1] * t;
d_tdivzstepv = -p_taxis[1] * t;
d_sdivzorigin = p_saxis[2] * mipscale - xcenter * d_sdivzstepu -
ycenter * d_sdivzstepv;
d_tdivzorigin = p_taxis[2] * mipscale - xcenter * d_tdivzstepu -
ycenter * d_tdivzstepv;
VectorScale (transformed_modelorg, mipscale, p_temp1);
t = 0x10000 * mipscale;
sadjust = ((fixed16_t) (DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
((pface->texturemins[0] << 16) >> miplevel)
+ pface->texinfo->vecs[0][3] * t;
tadjust = ((fixed16_t) (DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
((pface->texturemins[1] << 16) >> miplevel)
+ pface->texinfo->vecs[1][3] * t;
// -1 (-epsilon) so we never wander off the edge of the texture
bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;
bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1;
}
void
D_DrawSurfaces (void)
{
surf_t *s;
msurface_t *pface;
surfcache_t *pcurrentcache;
vec3_t world_transformed_modelorg;
vec4f_t local_modelorg;
TransformVector (modelorg, transformed_modelorg);
VectorCopy (transformed_modelorg, world_transformed_modelorg);
// TODO: could preset a lot of this at mode set time
if (r_refdef.drawflat) {
for (s = &surfaces[1]; s < surface_p; s++) {
if (!s->spans)
continue;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
D_DrawSolidSurface (s, ((size_t) s->data & 0xFF));
D_DrawZSpans (s->spans);
}
} else {
for (s = &surfaces[1]; s < surface_p; s++) {
if (!s->spans)
continue;
r_drawnpolycount++;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
if (s->flags & SURF_DRAWSKY) {
if (!r_skymade) {
R_MakeSky ();
}
D_DrawSkyScans (s->spans);
D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWBACKGROUND) {
// set up a gradient for the background surface that places
// it effectively at infinity distance from the viewpoint
d_zistepu = 0;
d_zistepv = 0;
d_ziorigin = -0.9;
D_DrawSolidSurface (s, r_clearcolor->int_val & 0xFF);
D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWTURB) {
pface = s->data;
miplevel = 0;
cacheblock = ((byte *) pface->texinfo->texture +
pface->texinfo->texture->offsets[0]);
cachewidth = 64;
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
transform_t *transform = s->entity->transform;
transform = s->entity->transform;
local_modelorg = r_refdef.frame.position -
Transform_GetWorldPosition (transform);
TransformVector (&local_modelorg[0], transformed_modelorg);
R_RotateBmodel (transform); // FIXME: don't mess with the
// frustum, make entity passed in
}
D_CalcGradients (pface);
Turbulent (s->spans);
D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vfwd, vfwd);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
R_TransformFrustum ();
}
} else {
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
transform_t *transform = s->entity->transform;
local_modelorg = r_refdef.frame.position -
Transform_GetWorldPosition (transform);
TransformVector (&local_modelorg[0], transformed_modelorg);
R_RotateBmodel (transform); // FIXME: don't mess with the
// frustum, make entity passed in
}
pface = s->data;
miplevel = D_MipLevelForScale (s->nearzi * scale_for_mip
* pface->texinfo->mipadjust);
// FIXME: make this passed in to D_CacheSurface
pcurrentcache = D_CacheSurface (s->entity, pface, miplevel);
cacheblock = (byte *) pcurrentcache->data;
cachewidth = pcurrentcache->width;
D_CalcGradients (pface);
(*d_drawspans) (s->spans);
D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vfwd, vfwd);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
R_TransformFrustum ();
}
}
}
}
}