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https://git.code.sf.net/p/quake/quakeforge
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73ab33ba97
Returning the wrapper object makes for some weird behaviour.
203 lines
4.3 KiB
C
203 lines
4.3 KiB
C
/*
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in_button.c
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Logical button support
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/09/29
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/hash.h"
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#include "QF/input.h"
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#include "QF/sys.h"
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typedef struct regbutton_s {
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in_button_t *button;
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char *press_cmd;
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char *release_cmd;
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} regbutton_t;
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static hashtab_t *button_tab;
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static const char *
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button_get_key (const void *b, void *data)
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{
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__auto_type regbutton = (const regbutton_t *) b;
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return regbutton->button->name;
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}
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static void
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button_free (void *b, void *data)
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{
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free (b);
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}
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static void
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button_press (in_button_t *button, int id)
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{
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if (id == button->down[0] || id == button->down[1]) {
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// repeating key
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return;
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}
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if (!button->down[0]) {
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button->down[0] = id;
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} else if (!button->down[1]) {
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button->down[1] = id;
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} else {
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Sys_Printf ("Three keys down for a button!\n");
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return;
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}
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if (button->state & inb_down) {
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// still down
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return;
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}
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button->state |= inb_down | inb_edge_down;
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}
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static void
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button_release (in_button_t *button, int id)
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{
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if (id == -1) {
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// typed manually at the console, assume for unsticking, so clear all
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button->down[0] = button->down[1] = 0;
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button->state = inb_edge_up;
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return;
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}
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if (button->down[0] == id) {
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button->down[0] = 0;
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} else if (button->down[1] == id) {
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button->down[1] = 0;
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} else {
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// key up without coresponding down (menu pass through)
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return;
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}
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if (button->down[0] || button->down[1]) {
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// some other key is still holding it down
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return;
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}
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if (!(button->state & inb_down)) {
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// still up (this should not happen)
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return;
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}
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button->state &= ~inb_down; // now up
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button->state |= inb_edge_up;
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}
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void
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IN_ButtonAction (in_button_t *button, int id, int pressed)
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{
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if (pressed) {
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button_press (button, id);
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} else {
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button_release (button, id);
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}
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}
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static void
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button_press_cmd (void *_b)
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{
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in_button_t *button = _b;
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const char *idstr = Cmd_Argv (1);
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// assume typed manually at the console for continuous down
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int id = -1;
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if (idstr[0]) {
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id = atoi (idstr);
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}
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button_press (button, id);
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}
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static void
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button_release_cmd (void *_b)
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{
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in_button_t *button = _b;
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const char *idstr = Cmd_Argv (1);
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// assume typed manually at the console, probably for unsticking
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int id = -1;
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if (idstr[0]) {
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id = atoi (idstr);
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}
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button_release (button, id);
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}
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VISIBLE int
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IN_RegisterButton (in_button_t *button)
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{
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const char *name = button->name;
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if (Hash_Find (button_tab, name)) {
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return 0;
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}
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size_t size = strlen (name) + 2;
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regbutton_t *regbutton = malloc (sizeof (regbutton_t) + 2 * size);
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regbutton->button = button;
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regbutton->press_cmd = (char *) (regbutton + 1);
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regbutton->release_cmd = regbutton->press_cmd + size;
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*regbutton->press_cmd = '+';
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*regbutton->release_cmd = '-';
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strcpy (regbutton->press_cmd + 1, name);
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strcpy (regbutton->release_cmd + 1, name);
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Cmd_AddDataCommand (regbutton->press_cmd, button_press_cmd, button,
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"Set the button's state to on/pressed.");
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Cmd_AddDataCommand (regbutton->release_cmd, button_release_cmd, button,
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"Set the button's state to off/released.");
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Hash_Add (button_tab, regbutton);
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return 1;
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}
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in_button_t *
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IN_FindButton (const char *name)
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{
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regbutton_t *regbutton = Hash_Find (button_tab, name);
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if (regbutton) {
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return regbutton->button;
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}
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return 0;
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}
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static void __attribute__((constructor))
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in_button_init (void)
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{
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button_tab = Hash_NewTable (127, button_get_key, button_free, 0, 0);
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}
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