quakeforge/libs
Bill Currie 981622f969 Make MOD_TraceLine behave "correctly".
MOD_TraceLine now behaves the same as id's SV_RecursiveHullCheck (from
WinQuake). This means that even if the trace would escape from solid space
into non-solid space, the trace is treated as allsolid if it crosses from
one solid space to another before hitting the empty space.

trace-id.c is used only for establishing the behaviour of id's code.
2010-12-06 15:30:56 +09:00
..
audio Tweak some developer cvar usage. 2010-11-27 16:53:17 +09:00
console First stab at implementing autorelease. 2010-11-24 17:01:18 +09:00
gamecode Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gib Tweak some developer cvar usage. 2010-11-27 16:53:17 +09:00
image Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
models Make MOD_TraceLine behave "correctly". 2010-12-06 15:30:56 +09:00
net Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
object Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
util Merge branch 'master' into forge 2010-11-28 03:05:30 -05:00
video Get entity allocation and freeing working correctly. 2010-12-04 23:37:58 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00