quakeforge/libs/gamecode/pr_opcode.c
Bill Currie 0b92cd3a88 [gamecode] Generate the new opcode table
As I expect to be tweaking things for a while, it's part of the build
process. This will make it a lot easier to adjust mnemonics and argument
formats (tweaking the old table was a pain when conventions changed).

It's not quite done as it still needs arg widths and types.
2022-01-05 19:09:07 +09:00

38 lines
1,011 B
C

/*
pr_opcode.c
Ruamoko instruction set opcode tables.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/1/4
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/progs.h"
const opcode_t pr_opcodes[512] = {
#include "libs/gamecode/pr_opcode.cinc"
};