quakeforge/libs/gamecode
Bill Currie 0b92cd3a88 [gamecode] Generate the new opcode table
As I expect to be tweaking things for a while, it's part of the build
process. This will make it a lot easier to adjust mnemonics and argument
formats (tweaking the old table was a pain when conventions changed).

It's not quite done as it still needs arg widths and types.
2022-01-05 19:09:07 +09:00
..
test [gamecode] Clean up some opcode names 2022-01-05 19:04:43 +09:00
Makemodule.am [gamecode] Generate the new opcode table 2022-01-05 19:09:07 +09:00
opcodes.py [gamecode] Generate the new opcode table 2022-01-05 19:09:07 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Rename the old opcodes 2022-01-02 21:30:02 +09:00
pr_edict.c [gamecode] Switch to using type parameter op macros 2022-01-02 20:46:32 +09:00
pr_exec.c [gamecode] Clean up some opcode names 2022-01-05 19:04:43 +09:00
pr_load.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_opcode.c [gamecode] Generate the new opcode table 2022-01-05 19:09:07 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_v6p_opcode.c [gamecode] Rename pr_opcode.c 2022-01-04 20:45:45 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Implement 4-component 32-bit swizzle 2022-01-03 23:27:01 +09:00