quakeforge/libs/gamecode
Bill Currie 0b674f5ed4 [gamecode] Clean up some opcode names
While working on the new opcode table, I decided a lot of the names were
not to my liking.  Part of the problem was the earlier clash with the
v6p opcode names, but that has been resolved via the v6p tag.
2022-01-05 19:04:43 +09:00
..
test [gamecode] Clean up some opcode names 2022-01-05 19:04:43 +09:00
Makemodule.am [gamecode] Rename pr_opcode.c 2022-01-04 20:45:45 +09:00
pr_builtins.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_debug.c [gamecode] Rename the old opcodes 2022-01-02 21:30:02 +09:00
pr_edict.c [gamecode] Switch to using type parameter op macros 2022-01-02 20:46:32 +09:00
pr_exec.c [gamecode] Clean up some opcode names 2022-01-05 19:04:43 +09:00
pr_load.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_parse.c [gamecode] Remove the wart from def and function names 2021-12-31 15:02:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add PROG_V6P_VERSION and bump PROG_VERSION 2022-01-03 13:56:43 +09:00
pr_v6p_opcode.c [gamecode] Rename pr_opcode.c 2022-01-04 20:45:45 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [gamecode] Implement 4-component 32-bit swizzle 2022-01-03 23:27:01 +09:00