quakeforge/tools/Forge/Bundles/MapEdit/Entity.m
Bill Currie 931900fbd3 Pass .m files through indent.
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-09-26 13:50:17 +09:00

444 lines
8 KiB
Objective-C

#include "QF/dstring.h"
#include "QF/script.h"
#include "QF/sys.h"
#include "Entity.h"
#include "EntityClass.h"
#include "TexturePalette.h"
#include "SetBrush.h"
#include "Map.h"
#include "CameraView.h"
@implementation Entity
vec3_t bad_mins = { -8, -8, -8 };
vec3_t bad_maxs = { 8, 8, 8 };
-createFixedBrush:(vec3_t) org
{
vec3_t emins, emaxs;
float *v, *v2, *color;
id new;
texturedef_t td;
// get class
new =[entity_classes_i classForName: [self valueForQKey:"classname"]];
if (new) {
v =[new mins];
v2 =[new maxs];
} else {
v = bad_mins;
v2 = bad_maxs;
}
color =[new drawColor];
modifiable = NO;
memset (&td, 0, sizeof (td));
strcpy (td.texture, "entity");
VectorAdd (org, v, emins);
VectorAdd (org, v2, emaxs);
new =[[SetBrush alloc] initOwner: self mins: emins maxs: emaxs texture:&td];
[new setEntityColor:color];
[self addObject:new];
return self;
}
-initClass:(char *) classname
{
id new;
esize_t esize;
char value[80];
vec3_t min, max;
float *v;
[super init];
modifiable = YES;
[self setKey: "classname" toValue:classname];
// get class
new =[entity_classes_i classForName: [self valueForQKey:"classname"]];
if (!new)
esize = esize_model;
else
esize =[new esize];
// create a brush if needed
if (esize == esize_fixed) {
v =[new mins];
[[map_i selectedBrush] getMins: min maxs:max];
VectorSubtract (min, v, min);
sprintf (value, "%i %i %i", (int) min[0], (int) min[1], (int) min[2]);
[self setKey: "origin" toValue:value];
[self createFixedBrush:min];
} else
modifiable = YES;
return self;
}
-(void) dealloc
{
epair_t *e, *n;
for (e = epairs; e; e = n) {
n = e->next;
free (e->key);
free (e->value);
free (e);
}
[super dealloc];
}
-(BOOL) modifiable
{
return modifiable;
}
-setModifiable:(BOOL) m
{
modifiable = m;
return self;
}
-(void) removeObject:o
{
[super removeObject:o];
if ([self count])
return;
// the entity is empty, so remove the entire thing
if (self ==[map_i objectAtIndex:0])
return; // never remove the world
[map_i removeObject:self];
[self release];
}
-(char *) valueForQKey:(char *) k
{
epair_t *e;
static char ret[64];
for (e = epairs; e; e = e->next)
if (!strcmp (k, e->key)) {
strcpy (ret, e->value);
return ret;
}
return "";
}
-getVector:(vec3_t)
v forKey:(char *) k
{
char *c;
c =[self valueForQKey:k];
v[0] = v[1] = v[2] = 0;
sscanf (c, "%f %f %f", &v[0], &v[1], &v[2]);
return self;
}
-print
{
epair_t *e;
for (e = epairs; e; e = e->next)
printf ("%20s : %20s\n", e->key, e->value);
return self;
}
-setKey:(const char *)
k toValue:(const char *) v
{
epair_t *e;
while (*k && *k <= ' ')
k++;
if (!*k)
return self; // don't set NULL values
for (e = epairs; e; e = e->next) {
if (!strcmp (k, e->key)) {
free (e->value);
e->value = strdup (v);
return self;
}
}
e = malloc (sizeof (epair_t));
e->key = strdup (k);
e->value = strdup (v);
e->next = epairs;
epairs = e;
return self;
}
-(int) numPairs
{
int i;
epair_t *e;
i = 0;
for (e = epairs; e; e = e->next)
i++;
return i;
}
-(epair_t *) epairs
{
return epairs;
}
-removeKeyPair:(char *) key
{
epair_t *e, *e2;
if (!epairs)
return self;
e = epairs;
if (!strcmp (e->key, key)) {
epairs = e->next;
free (e);
return self;
}
for (; e; e = e->next) {
if (e->next && !strcmp (e->next->key, key)) {
e2 = e->next;
e->next = e2->next;
free (e2);
return self;
}
}
printf ("WARNING: removeKeyPair: %s not found\n", key);
return self;
}
/*
=============
targetname
If the entity does not have a "targetname" key, a unique one is generated
=============
*/
-(char *) targetname
{
char *t;
int i, count;
id ent;
int tval, maxt;
char name[20];
t =[self valueForQKey:"targetname"];
if (t && t[0])
return t;
// make a unique name of the form t<number>
count =[map_i count];
maxt = 0;
for (i = 1; i < count; i++) {
ent =[map_i objectAtIndex:i];
t =[ent valueForQKey:"targetname"];
if (!t || t[0] != 't')
continue;
tval = atoi (t + 1);
if (tval > maxt)
maxt = tval;
}
sprintf (name, "t%i", maxt + 1);
[self setKey: "targetname" toValue:name];
return[self valueForQKey:"targetname"];
// so it's not on the stack
}
/*
==============================================================================
FILE METHODS
==============================================================================
*/
int nument;
-initFromScript:(script_t *) script
{
char *key;
id eclass, brush;
char *spawn;
vec3_t emins, emaxs;
vec3_t org;
texturedef_t td;
esize_t esize;
int i, c;
float *color;
[self init];
if (!Script_GetToken (script, true)) {
[self dealloc];
return nil;
}
if (strcmp (Script_Token (script), "{"))
Sys_Error ("initFromFileP: { not found");
do {
if (!Script_GetToken (script, true))
break;
if (!strcmp (Script_Token (script), "}"))
break;
if (!strcmp (Script_Token (script), "{")) {
// read a brush
brush =[[SetBrush alloc] initFromScript: script owner:self];
[self addObject:brush];
} else {
// read a key / value pair
key = strdup (Script_Token (script));
Script_GetToken (script, false);
[self setKey: key toValue:Script_Token (script)];
free (key);
}
} while (1);
nument++;
// get class
spawn =[self valueForQKey:"classname"];
eclass =[entity_classes_i classForName:spawn];
esize =[eclass esize];
[self getVector: org forKey:"origin"];
if ([self count] && esize != esize_model) {
printf ("WARNING:Entity with brushes and wrong model type\n");
[self removeAllObjects];
}
if (![self count] && esize == esize_model) {
printf ("WARNING:Entity with no brushes and esize_model\n");
[texturepalette_i getTextureDef:&td];
for (i = 0; i < 3; i++) {
emins[i] = org[i] - 8;
emaxs[i] = org[i] + 8;
}
brush =[[SetBrush alloc] initOwner: self mins: emins maxs: emaxs texture:&td];
[self addObject:brush];
}
// create a brush if needed
if (esize == esize_fixed)
[self createFixedBrush:org];
else
modifiable = YES;
// set all the brush colors
color =[eclass drawColor];
c =[self count];
for (i = 0; i < c; i++) {
brush =[self objectAtIndex:i];
[brush setEntityColor:color];
}
return self;
}
-writeToFILE:(FILE *)
f region:(BOOL) reg;
{
epair_t *e;
int i;
id new;
char value[80];
vec3_t mins, maxs, org;
const vec_t *v;
BOOL temporg;
char oldang[80];
temporg = NO;
if (reg) {
if (!strcmp ([self valueForQKey:"classname"], "info_player_start")) {
// move the playerstart
// temporarily to the camera
// position
temporg = YES;
strcpy (oldang,[self valueForQKey:"angle"]);
sprintf (value, "%i", (int) ([cameraview_i yawAngle] * 180 / M_PI));
[self setKey: "angle" toValue:value];
} else if (self !=[map_i objectAtIndex:0]
&&[[self objectAtIndex:0] regioned])
return self; // skip the entire entity definition
}
fprintf (f, "{\n");
// set an origin epair
if (!modifiable) {
[[self objectAtIndex: 0] getMins: mins maxs:maxs];
if (temporg) {
[cameraview_i getOrigin:mins];
mins[0] -= 16;
mins[1] -= 16;
mins[2] -= 48;
}
new =[entity_classes_i classForName:
[self valueForQKey:"classname"]];
if (new)
v =[new mins];
else
v = vec3_origin;
VectorSubtract (mins, v, org);
sprintf (value, "%i %i %i", (int) org[0], (int) org[1], (int) org[2]);
[self setKey: "origin" toValue:value];
}
for (e = epairs; e; e = e->next)
fprintf (f, "\"%s\"\t\"%s\"\n", e->key, e->value);
// fixed size entities don't save out brushes
if (modifiable) {
for (i = 0; i <[self count]; i++)
[[self objectAtIndex: i] writeToFILE: f region:reg];
}
fprintf (f, "}\n");
if (temporg)
[self setKey: "angle" toValue:oldang];
return self;
}
/*
==============================================================================
INTERACTION
==============================================================================
*/
@end