mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-14 14:41:32 +00:00
0ccee3032e
Partial because frame buffer creation isn't handled yet (using six layers), but using layer a layer capable view and shaders doesn't cause problems (other than maybe slightly slower code).
20 lines
410 B
C
20 lines
410 B
C
#ifndef OIT_SET
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#define OIT_SET 2
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#endif
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struct FragData {
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vec4 color;
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float depth;
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int next;
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};
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layout (set = OIT_SET, binding = 0) coherent buffer FragCount {
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int numFragments;
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int maxFragments;
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};
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layout (set = OIT_SET, binding = 1) buffer Fragments {
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FragData fragments[];
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};
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layout (set = OIT_SET, binding = 2, r32i) coherent uniform iimage2DArray heads;
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