quakeforge/include/QF/screen.h
Bill Currie 8acd5c558b [scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).

While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 22:24:36 +09:00

60 lines
1.5 KiB
C

/*
screen.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// screen.h
#ifndef __QF_screen_h
#define __QF_screen_h
struct scene_s;
struct transform_s;
struct tex_s;
void SCR_Init (void);
typedef void (*SCR_Func)(void);
// scr_funcs is a null terminated array
void SCR_UpdateScreen (struct transform_s camera, double realtime,
SCR_Func *scr_funcs);
void SCR_SetFOV (float fov);
// control whether the 3d viewport is user-controlled or always fullscreen
void SCR_SetFullscreen (qboolean fullscreen);
void SCR_SetBottomMargin (int lines);
void SCR_NewScene (struct scene_s *scene);
extern int hud_fps;
extern int hud_time;
extern int r_timegraph;
extern int r_zgraph;
extern int scr_copytop;
extern qboolean scr_skipupdate;
struct view_s;
void R_TimeGraph (struct view_s *view);
void R_ZGraph (struct view_s *view);
#endif//__QF_screen_h