quakeforge/libs/gamecode/engine
Bill Currie 0a203c0ab5 qccx (etc) "integer" autodetection.
Check for usage of denormal floats and if found, either bail with a
descriptive error message or give a mild warning that things will probably
break. This avoids the possibility of things like RuneQuake getting "lucky"
and doing real harm, and certainly avoids the segfaults.
2010-01-13 06:36:54 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_builtins.c Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
pr_debug.c don't look up aux function info when we don't have it 2009-12-21 14:07:43 +00:00
pr_edict.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_exec.c Really nail down the args param in rua_obj_msg_sendv(). 2010-01-13 06:36:16 +00:00
pr_load.c qccx (etc) "integer" autodetection. 2010-01-13 06:36:54 +00:00
pr_opcode.c qccx (etc) "integer" autodetection. 2010-01-13 06:36:54 +00:00
pr_parse.c plug a potential (though unlikely) memory leak 2007-10-13 11:32:10 +00:00
pr_resolve.c correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test. 2007-06-09 13:44:06 +00:00
pr_resource.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_strings.c various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
pr_zone.c other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00