mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 13:21:10 +00:00
585f1161db
Really? More to clean up before (vulkan) bsp rendering is thread-safe? However, R_MarkLeaves was pretty close: just oldviewleaf and visframecount, but that's still too much. Also, the reliance on r_refdef.worldmodel irked me.
56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
/*
|
|
render.h
|
|
|
|
public interface to refresh functions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef _R_DYNAMIC_H
|
|
#define _R_DYNAMIC_H
|
|
|
|
#include "QF/mathlib.h"
|
|
|
|
#include "d_iface.h"
|
|
|
|
typedef enum {
|
|
PE_UNKNOWN,
|
|
PE_GUNSHOT,
|
|
PE_BLOOD,
|
|
PE_LIGHTNINGBLOOD,
|
|
PE_SPIKE,
|
|
PE_SUPERSPIKE,
|
|
PE_KNIGHTSPIKE,
|
|
PE_WIZSPIKE,
|
|
} particle_effect_t;
|
|
|
|
struct entity_s;
|
|
|
|
void R_MaxDlightsCheck (int max_dlights);
|
|
void R_Particles_Init_Cvars (void);
|
|
void R_InitBubble (void);
|
|
|
|
void R_InitParticles (void);
|
|
void R_ClearParticles (void);
|
|
void R_InitSprites (void);
|
|
|
|
#endif // _R_DYNAMIC_H
|