mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 13:21:10 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
/*
|
|
context_win.h
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __context_win_h
|
|
#define __context_win_h
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "winquake.h"
|
|
|
|
extern HWND win_mainwindow;
|
|
extern HDC win_maindc;
|
|
extern int win_palettized;
|
|
extern int win_canalttab;
|
|
extern DEVMODE win_gdevmode;
|
|
extern struct sw_ctx_s *win_sw_context;
|
|
extern int win_minimized;
|
|
extern int vid_ddraw;
|
|
extern int win_center_x, win_center_y;
|
|
extern RECT win_rect;
|
|
|
|
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
|
void Win_Activate (BOOL fActive, BOOL minimize);
|
|
|
|
void Win_UnloadAllDrivers (void);
|
|
void Win_OpenDisplay (void);
|
|
void Win_CloseDisplay (void);
|
|
void Win_SetVidMode (int width, int height);
|
|
void Win_CreateWindow (int width, int height);
|
|
void Win_Init_Cvars (void);
|
|
void Win_UpdateWindowStatus (int x, int y);
|
|
void Win_SetCaption (const char *text);
|
|
bool Win_SetGamma (double gamma);
|
|
|
|
struct vid_internal_s;
|
|
struct gl_ctx_s *Win_GL_Context (struct vid_internal_s *);
|
|
void Win_GL_Init_Cvars (void);
|
|
|
|
struct sw_ctx_s *Win_SW_Context (struct vid_internal_s *);
|
|
void Win_SW_Init_Cvars (void);
|
|
|
|
struct vulkan_ctx_s *Win_Vulkan_Context (struct vid_internal_s *);
|
|
void Win_Vulkan_Init_Cvars (void);
|
|
|
|
void IN_UpdateClipCursor (void);
|
|
void IN_ShowMouse (void);
|
|
void IN_HideMouse (void);
|
|
void IN_ActivateMouse (void);
|
|
void IN_DeactivateMouse (void);
|
|
|
|
#endif // __context_win_h
|