mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
bbca22c722
Despite the base IQM specification not supporting blend-shapes, I think IQM will become the basis for QF's generic model representation (at least for the more advanced renderers). After my experience with .mu models (KSP) and unity mesh objects (both normal and skinned), and reviewing the IQM spec, it looks like with the addition of support for blend-shapes, IQM is actually pretty good. This is just the preliminary work to get standard IQM models loading in vulkan (seems to work, along with unloading), and they very basics into the renderer (most likely not working: not tested yet). The rest of the renderer seems to be unaffected, though, which is good.
227 lines
7.3 KiB
C
227 lines
7.3 KiB
C
/*
|
|
shader.c
|
|
|
|
Vulkan shader manager
|
|
|
|
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include "QF/dstring.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "QF/Vulkan/debug.h"
|
|
#include "QF/Vulkan/device.h"
|
|
#include "QF/Vulkan/shader.h"
|
|
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/particle.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partphysics.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/partupdate.comp.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/sprite_depth.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/twod.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/quakebsp.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.geom.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_sky.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/bsp_turb.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/lighting.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/compose.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_depth.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_gbuf.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/alias_shadow.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/iqm.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/passthrough.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/fstriangle.vert.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/pushcolor.frag.spvc"
|
|
static
|
|
#include "libs/video/renderer/vulkan/shader/shadow.geom.spvc"
|
|
|
|
typedef struct shaderdata_s {
|
|
const char *name;
|
|
const uint32_t *data;
|
|
size_t size;
|
|
} shaderdata_t;
|
|
|
|
static shaderdata_t builtin_shaders[] = {
|
|
{ "particle.vert", particle_vert, sizeof (particle_vert) },
|
|
{ "particle.geom", particle_geom, sizeof (particle_geom) },
|
|
{ "particle.frag", particle_frag, sizeof (particle_frag) },
|
|
{ "partphysics.comp", partphysics_comp, sizeof (partphysics_comp) },
|
|
{ "partupdate.comp", partupdate_comp, sizeof (partupdate_comp) },
|
|
{ "sprite_gbuf.vert", sprite_gbuf_vert, sizeof (sprite_gbuf_vert) },
|
|
{ "sprite_gbuf.frag", sprite_gbuf_frag, sizeof (sprite_gbuf_frag) },
|
|
{ "sprite_depth.vert", sprite_depth_vert, sizeof (sprite_depth_vert) },
|
|
{ "sprite_depth.frag", sprite_depth_frag, sizeof (sprite_depth_frag) },
|
|
{ "twod.vert", twod_vert, sizeof (twod_vert) },
|
|
{ "twod.frag", twod_frag, sizeof (twod_frag) },
|
|
{ "quakebsp.vert", quakebsp_vert, sizeof (quakebsp_vert) },
|
|
{ "quakebsp.frag", quakebsp_frag, sizeof (quakebsp_frag) },
|
|
{ "bsp_depth.vert", bsp_depth_vert, sizeof (bsp_depth_vert) },
|
|
{ "bsp_gbuf.vert", bsp_gbuf_vert, sizeof (bsp_gbuf_vert) },
|
|
{ "bsp_gbuf.geom", bsp_gbuf_geom, sizeof (bsp_gbuf_geom) },
|
|
{ "bsp_gbuf.frag", bsp_gbuf_frag, sizeof (bsp_gbuf_frag) },
|
|
{ "bsp_shadow.vert", bsp_shadow_vert, sizeof (bsp_shadow_vert) },
|
|
{ "bsp_sky.frag", bsp_sky_frag, sizeof (bsp_sky_frag) },
|
|
{ "bsp_turb.frag", bsp_turb_frag, sizeof (bsp_turb_frag) },
|
|
{ "lighting.frag", lighting_frag, sizeof (lighting_frag) },
|
|
{ "compose.frag", compose_frag, sizeof (compose_frag) },
|
|
{ "alias.vert", alias_vert, sizeof (alias_vert) },
|
|
{ "alias_depth.vert", alias_depth_vert, sizeof (alias_depth_vert) },
|
|
{ "alias.frag", alias_frag, sizeof (alias_frag) },
|
|
{ "alias_gbuf.frag", alias_gbuf_frag, sizeof (alias_gbuf_frag) },
|
|
{ "alias_shadow.vert", alias_shadow_vert, sizeof (alias_shadow_vert) },
|
|
{ "iqm.vert", iqm_vert, sizeof (iqm_vert) },
|
|
{ "iqm.frag", iqm_frag, sizeof (iqm_frag) },
|
|
{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
|
|
{ "fstriangle.vert", fstriangle_vert, sizeof (fstriangle_vert) },
|
|
{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
|
|
{ "shadow.geom", shadow_geom, sizeof (shadow_geom) },
|
|
{}
|
|
};
|
|
|
|
#define BUILTIN "$builtin/"
|
|
#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
|
|
#define SHADER "$shader/"
|
|
#define SHADER_SIZE (sizeof (SHADER) - 1)
|
|
|
|
VkShaderModule
|
|
QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
shaderdata_t _data = {};
|
|
shaderdata_t *data = 0;
|
|
dstring_t *path = 0;
|
|
QFile *file = 0;
|
|
VkShaderModule shader = 0;
|
|
|
|
if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
|
|
const char *name = shader_path + BUILTIN_SIZE;
|
|
|
|
for (int i = 0; builtin_shaders[i].name; i++) {
|
|
if (strcmp (builtin_shaders[i].name, name) == 0) {
|
|
data = &builtin_shaders[i];
|
|
break;
|
|
}
|
|
}
|
|
} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
|
|
path = dstring_new ();
|
|
dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
|
|
file = Qopen (path->str, "rbz");
|
|
} else {
|
|
file = QFS_FOpenFile (shader_path);
|
|
}
|
|
|
|
if (file) {
|
|
_data.size = Qfilesize (file);
|
|
_data.data = malloc (_data.size);
|
|
Qread (file, (void *) _data.data, _data.size);
|
|
Qclose (file);
|
|
data = &_data;
|
|
}
|
|
|
|
if (data) {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: creating shader module %s\n",
|
|
shader_path);
|
|
VkShaderModuleCreateInfo createInfo = {
|
|
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
|
|
0, data->size, data->data
|
|
};
|
|
|
|
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_SHADER_MODULE, shader,
|
|
shader_path);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_vulkan,
|
|
"QFV_CreateShaderModule: could not find shader %s\n",
|
|
shader_path);
|
|
}
|
|
|
|
if (path) {
|
|
dstring_delete (path);
|
|
}
|
|
if (_data.data) {
|
|
free ((void *) _data.data);
|
|
}
|
|
return shader;
|
|
}
|
|
|
|
void
|
|
QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
|
|
{
|
|
VkDevice dev = device->dev;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
dfunc->vkDestroyShaderModule (dev, module, 0);
|
|
}
|