mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-04 06:41:05 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
510 lines
13 KiB
C
510 lines
13 KiB
C
/*
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flow.c
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PVS PHS generator tool
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2002 Colin Thompson
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <getopt.h>
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#include <stdlib.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <getopt.h>
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#include <errno.h>
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#include <string.h>
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#include <stdlib.h>
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#include "QF/alloc.h"
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#include "QF/bspfile.h"
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#include "QF/cmd.h"
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#include "QF/mathlib.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "tools/qfvis/include/vis.h"
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#include "tools/qfvis/include/options.h"
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static int
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CheckStack (cluster_t *cluster, threaddata_t *thread)
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{
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pstack_t *portal;
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for (portal = thread->pstack_head.next; portal; portal = portal->next) {
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if (portal->cluster == cluster) {
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printf ("CheckStack: cluster recursion\n");
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return 1;
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}
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if (!portal->cluster)
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break;
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}
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return 0;
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}
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static pstack_t *
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new_stack (threaddata_t *td)
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{
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pstack_t *stack;
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stack = malloc (sizeof (pstack_t));
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stack->next = 0;
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stack->mightsee = set_new_size_r (&td->set_pool, portalclusters);
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return stack;
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}
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static sep_t *
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new_separator (threaddata_t *thread)
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{
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sep_t *sep;
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ALLOC (128, sep_t, thread->sep, sep);
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return sep;
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}
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static void
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delete_separator (threaddata_t *thread, sep_t *sep)
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{
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FREE (thread->sep, sep);
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}
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static void
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free_separators (threaddata_t *thread, sep_t *sep_list)
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{
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while (sep_list) {
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sep_t *sep = sep_list;
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sep_list = sep->next;
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delete_separator (thread, sep);
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}
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}
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static inline int
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test_zero (float d)
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{
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if (d < -ON_EPSILON)
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return -1;
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else if (d > ON_EPSILON)
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return 1;
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return 0;
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}
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static int
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calc_plane (const vec3_t v1, const vec3_t v2, int flip, const vec3_t p,
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plane_t *plane)
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{
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vec_t length;
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if (flip < 0) {
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//CrossProduct (v2, v1, plane.normal);
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plane->normal[0] = v2[1] * v1[2] - v2[2] * v1[1];
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plane->normal[1] = v2[2] * v1[0] - v2[0] * v1[2];
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plane->normal[2] = v2[0] * v1[1] - v2[1] * v1[0];
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} else {
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//CrossProduct (v1, v2, plane.normal);
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plane->normal[0] = v1[1] * v2[2] - v1[2] * v2[1];
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plane->normal[1] = v1[2] * v2[0] - v1[0] * v2[2];
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plane->normal[2] = v1[0] * v2[1] - v1[1] * v2[0];
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}
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length = DotProduct (plane->normal, plane->normal);
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// if points don't make a valid plane, skip it
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if (length < ON_EPSILON)
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return 0;
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length = 1 / sqrt (length);
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VectorScale (plane->normal, length, plane->normal);
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plane->dist = DotProduct (p, plane->normal);
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return 1;
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}
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static inline int
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test_plane (const plane_t *plane, const winding_t *pass, int index)
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{
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int s1, s2;
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int k;
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vec_t d;
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k = (index + 1) % pass->numpoints;
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d = DotProduct (pass->points[k], plane->normal) - plane->dist;
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s1 = test_zero (d);
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k = (index + pass->numpoints - 1) % pass->numpoints;
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d = DotProduct (pass->points[k], plane->normal) - plane->dist;
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s2 = test_zero (d);
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if (s1 == 0 && s2 == 0)
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return 0;
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if (s1 < 0 || s2 < 0)
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return 0;
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return 1;
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}
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static inline sep_t *
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create_separator (threaddata_t *thread, const plane_t *src_pl,
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const vec3_t p1, const vec3_t v1,
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const winding_t *pass, int index, int flip)
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{
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int fliptest;
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vec_t d;
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vec3_t v2;
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plane_t plane;
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sep_t *sep;
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d = DotProduct (pass->points[index], src_pl->normal) - src_pl->dist;
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if ((fliptest = test_zero (d)) == 0)
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return 0; // The point lies in the source plane
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VectorSubtract (pass->points[index], p1, v2);
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if (!calc_plane (v1, v2, fliptest, pass->points[index], &plane))
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return 0; // point does not form a valid plane
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if (!test_plane (&plane, pass, index))
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return 0; // not the right point
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sep = new_separator (thread);
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// flip the normal if we want the back side
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if (flip) {
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VectorNegate (plane.normal, sep->plane.normal);
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sep->plane.dist = -plane.dist;
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} else {
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sep->plane = plane;
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}
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return sep;
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}
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/*
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Find the planes separating source from pass. The planes form a double
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pyramid with source as the base (ie, source's edges will all be in one
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plane each) and the vertex of the pyramid is between source and pass.
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Edges from pass may or may not be in a plane, but each vertex will be in
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at least one plane.
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If flip is false, the planes will be such that the space enclosed by the
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planes and on the pass side of the vertex are on the front sides of the
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planes. If flip is true, then the space on the source side of the vertex
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and enclosed by the planes is on the front side of the planes.
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// find a vertex of pass that makes a plane that puts all of the
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// vertexes of pass on the front side and all of the vertexes of
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// source on the back side
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*/
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static sep_t *
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FindSeparators (threaddata_t *thread,
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const winding_t *source, const plane_t src_pl,
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const winding_t *pass, int flip)
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{
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int i, j, l;
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vec3_t v1;
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sep_t *separators = 0, *sep;
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for (i = 0; i < source->numpoints; i++) {
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l = (i + 1) % source->numpoints;
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VectorSubtract (source->points[l], source->points[i], v1);
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for (j = 0; j < pass->numpoints; j++) {
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sep = create_separator (thread, &src_pl, source->points[i], v1,
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pass, j, flip);
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if (sep) {
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sep->next = separators;
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separators = sep;
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break;
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}
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}
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}
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return separators;
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}
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static winding_t *
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ClipToSeparators (const sep_t *separators, winding_t *target)
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{
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const sep_t *sep;
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for (sep = separators; target && sep; sep = sep->next) {
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target = ClipWinding (target, &sep->plane, false);
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}
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return target;
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}
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static inline set_t *
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select_test_set (portal_t *portal, threaddata_t *thread)
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{
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set_t *test;
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if (portal->status == stat_done) {
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thread->stats.vistest++;
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test = portal->visbits;
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} else {
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thread->stats.mighttest++;
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test = portal->mightsee;
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}
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return test;
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}
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static inline int
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mightsee_more (set_t *might, const set_t *prev_might, const set_t *test,
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const set_t *vis)
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{
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unsigned i;
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set_bits_t more = 0;
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// might = intersection (prev_might, test)
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// more = (might is not a subset of vis)
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for (i = 0; i < SET_WORDS (might); i++) {
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might->map[i] = prev_might->map[i] & test->map[i];
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more |= might->map[i] & ~vis->map[i];
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}
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return more != 0;
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}
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/*
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RecursiveClusterFlow
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Flood fill through the clusters
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If src_portal is NULL, this is the originating cluster
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*/
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static void
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RecursiveClusterFlow (int clusternum, threaddata_t *thread, pstack_t *prevstack)
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{
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int i;
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set_t *might;
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const set_t *test, *vis;
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cluster_t *cluster;
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pstack_t *stack;
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portal_t *target_portal;
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plane_t backplane;
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const plane_t *source_plane, *pass_plane;
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const winding_t *pass_winding;
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winding_t *source_winding, *target_winding;
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thread->stats.chains++;
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if (!prevstack->next)
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prevstack->next = new_stack (thread);
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stack = prevstack->next;
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stack->cluster = 0;
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cluster = &clusters[clusternum];
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if (CheckStack(cluster, thread))
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return;
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// mark the cluster as visible
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if (!set_is_member (thread->clustervis, clusternum)) {
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set_add (thread->clustervis, clusternum);
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thread->base->numcansee++;
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}
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stack->cluster = cluster;
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stack->pass_portal = NULL;
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stack->separators[0] = 0;
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stack->separators[1] = 0;
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might = stack->mightsee;
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vis = thread->clustervis;
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source_plane = &thread->pstack_head.pass_plane;
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pass_winding = prevstack->pass_winding;
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pass_plane = &prevstack->pass_plane;
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// check all portals for flowing into other clusters
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for (i = 0; i < cluster->numportals; i++) {
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target_portal = cluster->portals[i];
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if (!set_is_member (prevstack->mightsee, target_portal->cluster))
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continue; // can't possibly see it
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// if target_portal can't see anything we haven't already seen, skip it
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test = select_test_set (target_portal, thread);
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if (!mightsee_more (might, prevstack->mightsee, test, vis)) {
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// can't see anything new
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continue;
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}
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// get plane of target_portal, point normal into the neighbor cluster
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VectorNegate (target_portal->plane.normal, backplane.normal);
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backplane.dist = -target_portal->plane.dist;
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if (_VectorCompare (pass_plane->normal, backplane.normal))
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continue; // can't go out a coplanar face
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thread->stats.portalcheck++;
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target_winding = target_portal->winding;
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target_winding = ClipWinding (target_winding, source_plane, false);
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if (!target_winding)
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continue;
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if (!pass_winding) {
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// the second cluster can be blocked only if coplanar
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stack->source_winding = prevstack->source_winding;
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stack->pass_winding = target_winding;
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stack->pass_plane = target_portal->plane;
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stack->pass_portal = target_portal;
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RecursiveClusterFlow (target_portal->cluster, thread, stack);
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FreeWinding (target_winding);
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continue;
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}
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target_winding = ClipWinding (target_winding, pass_plane, false);
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if (!target_winding)
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continue;
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// copy source_winding because it likely is already a copy and thus
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// if it gets clipped away, earlier stack levels will get corrupted
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source_winding = CopyWinding (prevstack->source_winding);
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source_winding = ClipWinding (source_winding, &backplane, false);
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if (!source_winding) {
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FreeWinding (target_winding);
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continue;
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}
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thread->stats.portaltest++;
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thread->stats.targettested++;
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if (options.level > 0) {
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winding_t *old = target_winding;
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if (!stack->separators[0])
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stack->separators[0] = FindSeparators (thread,
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source_winding,
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*source_plane,
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pass_winding, 0);
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target_winding = ClipToSeparators (stack->separators[0],
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target_winding);
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if (!target_winding) {
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thread->stats.targetclipped++;
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FreeWinding (source_winding);
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continue;
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}
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if (target_winding != old)
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thread->stats.targettrimmed++;
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}
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if (options.level > 1) {
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winding_t *old = target_winding;
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if (!stack->separators[1])
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stack->separators[1] = FindSeparators (thread,
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pass_winding,
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*pass_plane,
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source_winding, 1);
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target_winding = ClipToSeparators (stack->separators[1],
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target_winding);
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if (!target_winding) {
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thread->stats.targetclipped++;
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FreeWinding (source_winding);
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continue;
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}
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if (target_winding != old)
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thread->stats.targettrimmed++;
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}
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thread->stats.sourcetested++;
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if (options.level > 2) {
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winding_t *old = source_winding;
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sep_t *sep;
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sep = FindSeparators (thread,
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target_winding, target_portal->plane,
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pass_winding, 0);
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source_winding = ClipToSeparators (sep, source_winding);
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free_separators (thread, sep);
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if (!source_winding) {
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thread->stats.sourceclipped++;
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FreeWinding (target_winding);
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continue;
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}
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if (source_winding != old)
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thread->stats.sourcetrimmed++;
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}
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if (options.level > 3) {
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winding_t *old = source_winding;
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sep_t *sep;
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sep = FindSeparators (thread, pass_winding, *pass_plane,
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target_winding, 1);
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source_winding = ClipToSeparators (sep, source_winding);
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free_separators (thread, sep);
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if (!source_winding) {
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thread->stats.sourceclipped++;
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FreeWinding (target_winding);
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continue;
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}
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if (source_winding != old)
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thread->stats.sourcetrimmed++;
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}
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stack->source_winding = source_winding;
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stack->pass_winding = target_winding;
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stack->pass_plane = target_portal->plane;
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stack->pass_portal = target_portal;
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thread->stats.portalpass++;
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// flow through it for real
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RecursiveClusterFlow (target_portal->cluster, thread, stack);
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FreeWinding (source_winding);
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FreeWinding (target_winding);
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}
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free_separators (thread, stack->separators[1]);
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free_separators (thread, stack->separators[0]);
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}
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void
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PortalFlow (threaddata_t *data, portal_t *portal)
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{
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WRLOCK_PORTAL (portal);
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if (portal->status != stat_selected)
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Sys_Error ("PortalFlow: reflowed");
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portal->status = stat_working;
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UNLOCK_PORTAL (portal);
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portal->visbits = set_new_size_r (&data->set_pool, portalclusters);
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data->clustervis = portal->visbits;
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data->base = portal;
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data->pstack_head.cluster = 0;
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data->pstack_head.pass_portal = portal;
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data->pstack_head.source_winding = portal->winding;
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data->pstack_head.pass_winding = 0;
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data->pstack_head.pass_plane = portal->plane;
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data->pstack_head.mightsee = portal->mightsee;
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data->pstack_head.separators[0] = 0;
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data->pstack_head.separators[1] = 0;
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RecursiveClusterFlow (portal->cluster, data, &data->pstack_head);
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}
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