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https://git.code.sf.net/p/quake/quakeforge
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Things seem to be at least close to the right place now. Input line handling has been made more object-oriented in that the collection of objects required for a single input line (command, say, say_team) are bundled into one object with just one set of handlers for resize and draw. Much tidier. |
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.. | ||
test | ||
bi_inputline.c | ||
buffer.c | ||
client.c | ||
complete.c | ||
console.c | ||
filelist.c | ||
list.c | ||
Makemodule.am | ||
menu.c | ||
server.c |