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https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-24 03:02:31 +00:00
Things seem to be at least close to the right place now. Input line handling has been made more object-oriented in that the collection of objects required for a single input line (command, say, say_team) are bundled into one object with just one set of handlers for resize and draw. Much tidier. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |