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https://git.code.sf.net/p/quake/quakeforge
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79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
/*
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#FILENAME#
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#DESCRIPTION#
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Copyright (C) 2004 #AUTHOR#
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Author: #AUTHOR#
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Date: #DATE#
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __server_h
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#define __server_h
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#include "netchan.h"
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#include "qw/pmove.h"
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typedef struct sv_client_s {
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struct sv_client_s *next; // for multicast messages
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struct info_s *info;
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int stats[MAX_CL_STATS];
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} sv_client_t;
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#define MAX_SV_CLIENTS 32
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typedef struct server_s {
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struct server_s *next;
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const char *name;
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const char *address;
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int qport;
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int connected;
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struct connection_s *con;
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netadr_t adr;
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netchan_t netchan;
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double next_run;
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int ver;
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int spawncount;
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const char *gamedir;
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const char *message;
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movevars_t movevars;
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int cdtrack;
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int sounds;
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struct info_s *info;
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int delta;
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sv_client_t clients[MAX_SV_CLIENTS];
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sv_client_t *client_list; // list of clients for multicast
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} server_t;
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void Server_Init (void);
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void Server_Frame (void);
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struct qmsg_s;
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void sv_parse (server_t *sv, struct msg_s *msg, int reliable);
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void sv_stringcmd (server_t *sv, struct msg_s *msg);
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#endif//__server_h
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