quakeforge/libs/client
Bill Currie 07fd93a56f [client] Use a separate explosion type for nq
quake changes rocket and grenade models to explosion models, but
quakeworld does not. This resulted in nq drawing two explosion sprites
instead of one. Separating the types allows nq to skip adding a sprite
for the explosion.
2022-12-01 15:59:14 +09:00
..
cl_chase.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_effects.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
cl_entities.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
cl_input.c Merge branch 'master' into wip-twod 2022-09-22 10:06:00 +09:00
cl_light.c [client] Auto-detect light color range 2022-09-22 09:35:44 +09:00
cl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_screen.c [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00
cl_temp_entities.c [client] Use a separate explosion type for nq 2022-12-01 15:59:14 +09:00
cl_view.c [client] Clean up some entity component accesses 2022-11-02 09:53:52 +09:00
cl_world.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [client] Include hud overlay in hud_debug 2022-11-12 01:50:31 +09:00
locs.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
Makemodule.am [client] Merge sbar 2022-11-08 17:42:27 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
sbar.c [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00