quakeforge/libs
Bill Currie 07fd93a56f [client] Use a separate explosion type for nq
quake changes rocket and grenade models to explosion models, but
quakeworld does not. This resulted in nq drawing two explosion sprites
instead of one. Separating the types allows nq to skip adding a sprite
for the explosion.
2022-12-01 15:59:14 +09:00
..
audio [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
client [client] Use a separate explosion type for nq 2022-12-01 15:59:14 +09:00
console [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
ecs [ecs] Add a function to remove a component from all entities 2022-11-17 21:49:38 +09:00
gamecode [qfcc] Support advanced progs again 2022-11-12 20:04:19 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Move visibility management into scene code 2022-11-13 15:08:18 +09:00
scene [renderer] Clear the visibility components on scene reset 2022-11-17 22:12:41 +09:00
ui [ecs] Move parent setting logic into hierarchy 2022-11-05 17:54:49 +09:00
util [cexpr] Allow untyped result values 2022-11-26 22:10:29 +09:00
video [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00