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https://git.code.sf.net/p/quake/quakeforge
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quake changes rocket and grenade models to explosion models, but quakeworld does not. This resulted in nq drawing two explosion sprites instead of one. Separating the types allows nq to skip adding a sprite for the explosion. |
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.. | ||
chase.h | ||
effects.h | ||
entities.h | ||
hud.h | ||
input.h | ||
locs.h | ||
particles.h | ||
sbar.h | ||
screen.h | ||
state.h | ||
temp_entities.h | ||
view.h | ||
world.h |