quakeforge/include/client
Bill Currie 07fd93a56f [client] Use a separate explosion type for nq
quake changes rocket and grenade models to explosion models, but
quakeworld does not. This resulted in nq drawing two explosion sprites
instead of one. Separating the types allows nq to skip adding a sprite
for the explosion.
2022-12-01 15:59:14 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hud.h [qw] Implement hud ping and pl indicators 2022-11-10 15:34:31 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
sbar.h [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00
screen.h [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
state.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
temp_entities.h [client] Use a separate explosion type for nq 2022-12-01 15:59:14 +09:00
view.h [nq] Get intermission view working again 2022-11-03 17:49:05 +09:00
world.h [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00