quakeforge/libs/video/renderer/gl
2002-01-04 03:25:30 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c changed int to an unsigned int 2001-12-17 23:41:58 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
gl_dyn_textures.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_funcs.c Whitespace. 2001-11-24 08:08:44 +00:00
gl_graph.c Whitespace. 2001-11-24 08:16:43 +00:00
gl_mod_alias.c o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only 2002-01-02 19:23:09 +00:00
gl_mod_sprite.c minor cleanups 2001-12-21 21:52:03 +00:00
gl_rmain.c Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
gl_rmisc.c Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
gl_rsurf.c Move gl_fires into gl, where it belongs. 2001-11-24 08:21:07 +00:00
gl_screen.c Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
gl_skin.c go back to my clever code (with the bug fixed this time:P). Hey, if it's 2001-12-21 20:56:54 +00:00
gl_sky.c Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
gl_sky_clip.c Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
gl_textures.c tiny speedup to texture uploads 2001-12-21 20:12:51 +00:00
gl_warp.c some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Makefile.am extinguish gl_fires. it's semi-broken, generally nasty (code wise) and 2001-11-25 06:24:26 +00:00
noisetextures.c Whitespace. 2001-11-20 06:57:31 +00:00