quakeforge/libs/gamecode/engine
Bill Currie 07b59d2f07 pr_comp.h:
o	add OP_JUMPB
	o	OP_JUMPB renumberd some opcodes, so up PROG_VERSION
pr_edict.c:
	o	make the version error reporting more informative
pr_exec.c:
	o	implement OP_JUMPB (goto *(ptr + index))
pr_opcode.c: (libs/gamecode/engine)
	o	add OP_JUMPB to the table
expr.h:
	o	ex_uinteger support
	o	some const correctness
	o	prototype new_label_expr
qfcc.h:
	o	uinteger ussport
	o	add pointers for op_jump and op_jumpb
	o	prototype PR_GetArray
emit.c:
	o	general uinteger support
	o	new reference/reloc type 3: absolute statement address
	o	jumpb support (binary goto)
expr.c:
	o	uinteger support
	o	break the label name creation out of new_label_expr into
		new_label_name
	o	some const correctness
pr_def.c:
	o	add PR_GetArray to allocate an array in global space
	o	factor out some code common to PR_GetDef and PR_GetArray that would
		otherwise be duplicated
pr_imm.c:
	o	some const correctness
	o	uinteger support
pr_lex.c:
	o	uinteger support
pr_opcode.c: (tools/qfcc/source)
	o	support jump and jumpb
switch.c:
	o	rewrite the binary search code to support ranges.
2001-11-13 08:58:54 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
pr_debug.c break out the backtrace code from PR_RunError into PR_DumpState and use 2001-10-08 03:46:44 +00:00
pr_edict.c pr_comp.h: 2001-11-13 08:58:54 +00:00
pr_exec.c pr_comp.h: 2001-11-13 08:58:54 +00:00
pr_opcode.c pr_comp.h: 2001-11-13 08:58:54 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00