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07b59d2f07
o add OP_JUMPB o OP_JUMPB renumberd some opcodes, so up PROG_VERSION pr_edict.c: o make the version error reporting more informative pr_exec.c: o implement OP_JUMPB (goto *(ptr + index)) pr_opcode.c: (libs/gamecode/engine) o add OP_JUMPB to the table expr.h: o ex_uinteger support o some const correctness o prototype new_label_expr qfcc.h: o uinteger ussport o add pointers for op_jump and op_jumpb o prototype PR_GetArray emit.c: o general uinteger support o new reference/reloc type 3: absolute statement address o jumpb support (binary goto) expr.c: o uinteger support o break the label name creation out of new_label_expr into new_label_name o some const correctness pr_def.c: o add PR_GetArray to allocate an array in global space o factor out some code common to PR_GetDef and PR_GetArray that would otherwise be duplicated pr_imm.c: o some const correctness o uinteger support pr_lex.c: o uinteger support pr_opcode.c: (tools/qfcc/source) o support jump and jumpb switch.c: o rewrite the binary search code to support ranges. |
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debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acconfig.h | ||
acinclude.m4 | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
quakeforge-config.in | ||
quakeforge.lsm.in | ||
README.cygwin | ||
TODO |
NOTE: this method was determined in windows98, if it doesn't work for your system, let us know. Also lets us know if it does. email: quake-user@lists.sourceforge.net IRC: irc.openprojects.net #quakeforge ========================================================================== WARNING: QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) quakeforge bins you will need to download and build libtools and SDL sources, in that order. You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir Obtain libtool source from www.gnu.org (good place to get to know), and when you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is just a bunch of docs and test source. Once both are built and installed, then you can start. in quakeforge run ./bootstrap ./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror make make install goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir NOTE: due to bugs in the Directx8 SDK header files you will need --disable-Werror on the configure command line. This may also be the case with earlier Directx SDK's but it hasn't been tested. Let us know how you go. Chris Ison (WildCode) for Quakeforge