quakeforge/libs/gamecode
Adam Olsen 07b0d91900 - add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad
value
- switch some prints over NUM_FOR_BAD_EDICT
- change NUM_FOR_EDICT to call PR_RunError on error, instead of
  PR_Error.  That was it prints out a backtrace.

(I did it in reverse order ;)
2001-09-23 01:29:52 +00:00
..
builtins - use etype_T instead of int (just so it's clearer in debugging) 2001-09-21 19:28:08 +00:00
engine - add a NUM_FOR_BAD_EDICT function, which doesn't care if it's a bad 2001-09-23 01:29:52 +00:00
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
Makefile.am - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00