quakeforge/libs
Bill Currie 079e2c055a [vulkan] Add more light debug info
Lines are drawn for a light's leaf, the leafs visible to it, or those in
its efrags chain. Still no idea why lights are drawing when they
shouldn't. Deek suggest holes in the map, but I think if that was the
case, there'd be something visible. My suspicion is I'm doing something
wrong in with efrags.
2023-08-10 09:38:42 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client [scene] Add flags for finer rendering control 2023-08-05 18:09:20 +09:00
console [console] Release the mouse when showing the mouse 2023-08-06 12:57:22 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [model] Remove Mod_LeafPVS in favor of mix/set 2023-08-05 11:51:01 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
scene [scene] Implement simple UI functions for lights 2023-08-08 17:25:53 +09:00
ui [ui] Edge detect all mouse buttons 2023-08-07 22:20:34 +09:00
util [util] Integrate sys_mem into the build 2023-07-04 14:39:36 +09:00
video [vulkan] Add more light debug info 2023-08-10 09:38:42 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00