quakeforge/libs/video/renderer/sw32/d_edge.c
Bill Currie a05210d864 [video] Get 16 and 32 bit sw32 mostly working in x11
Lighting on alias models seems to be borked, and skies are borked in
both sw renderers (seems to be nothing to do with this commit, though).
2021-07-11 00:09:41 +09:00

324 lines
8 KiB
C

/*
d_edge.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#include "QF/cvar.h"
#include "QF/entity.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "d_local.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
static int miplevel;
float sw32_scale_for_mip;
static vec3_t transformed_modelorg;
void
sw32_D_DrawPoly (void)
{
// this driver takes spans, not polygons
}
int
sw32_D_MipLevelForScale (float scale)
{
int lmiplevel;
if (scale >= sw32_d_scalemip[0])
lmiplevel = 0;
else if (scale >= sw32_d_scalemip[1])
lmiplevel = 1;
else if (scale >= sw32_d_scalemip[2])
lmiplevel = 2;
else
lmiplevel = 3;
if (lmiplevel < sw32_d_minmip)
lmiplevel = sw32_d_minmip;
return lmiplevel;
}
// FIXME: clean this up
static void
D_DrawSolidSurface (surf_t *surf, int color)
{
espan_t *span;
switch(sw32_ctx->pixbytes) {
case 1:
{
byte *pdest, pix;
int u, u2;
pix = color;
for (span = surf->spans; span; span = span->pnext)
{
pdest = (byte *) sw32_d_viewbuffer + sw32_screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
for (;u <= u2; u++)
pdest[u] = pix;
}
}
break;
case 2:
{
short *pdest, pix;
int u, u2;
pix = sw32_8to16table[color];
for (span = surf->spans; span; span = span->pnext)
{
pdest = (short *) sw32_d_viewbuffer + sw32_screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
for (;u <= u2; u++)
pdest[u] = pix;
}
}
break;
case 4:
{
int *pdest, pix;
int u, u2;
pix = d_8to24table[color];
for (span = surf->spans; span; span = span->pnext)
{
pdest = (int *) sw32_d_viewbuffer + sw32_screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
for (;u <= u2; u++)
pdest[u] = pix;
}
}
break;
default:
Sys_Error("D_DrawSolidSurface: unsupported r_pixbytes %i",
sw32_ctx->pixbytes);
}
}
static void
D_CalcGradients (msurface_t *pface)
{
float mipscale, t;
vec3_t p_temp1, p_saxis, p_taxis;
mipscale = 1.0 / (float) (1 << miplevel);
sw32_TransformVector (pface->texinfo->vecs[0], p_saxis);
sw32_TransformVector (pface->texinfo->vecs[1], p_taxis);
t = sw32_xscaleinv * mipscale;
sw32_d_sdivzstepu = p_saxis[0] * t;
sw32_d_tdivzstepu = p_taxis[0] * t;
t = sw32_yscaleinv * mipscale;
sw32_d_sdivzstepv = -p_saxis[1] * t;
sw32_d_tdivzstepv = -p_taxis[1] * t;
sw32_d_sdivzorigin = p_saxis[2] * mipscale -
sw32_xcenter * sw32_d_sdivzstepu -
sw32_ycenter * sw32_d_sdivzstepv;
sw32_d_tdivzorigin = p_taxis[2] * mipscale -
sw32_xcenter * sw32_d_tdivzstepu -
sw32_ycenter * sw32_d_tdivzstepv;
VectorScale (transformed_modelorg, mipscale, p_temp1);
t = 0x10000 * mipscale;
sw32_sadjust = ((fixed16_t) (DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
((pface->texturemins[0] << 16) >> miplevel)
+ pface->texinfo->vecs[0][3] * t;
sw32_tadjust = ((fixed16_t) (DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
((pface->texturemins[1] << 16) >> miplevel)
+ pface->texinfo->vecs[1][3] * t;
// -1 (-epsilon) so we never wander off the edge of the texture
sw32_bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;
sw32_bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1;
}
void
sw32_D_DrawSurfaces (void)
{
surf_t *s;
msurface_t *pface;
surfcache_t *pcurrentcache;
vec3_t world_transformed_modelorg;
vec3_t local_modelorg;
currententity = &r_worldentity;
sw32_TransformVector (modelorg, transformed_modelorg);
VectorCopy (transformed_modelorg, world_transformed_modelorg);
// TODO: could preset a lot of this at mode set time
if (r_drawflat->int_val) {
for (s = &sw32_surfaces[1]; s < sw32_surface_p; s++) {
if (!s->spans)
continue;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
D_DrawSolidSurface (s, ((intptr_t) s->data & 0xFF));
sw32_D_DrawZSpans (s->spans);
}
} else {
for (s = &sw32_surfaces[1]; s < sw32_surface_p; s++) {
if (!s->spans)
continue;
sw32_r_drawnpolycount++;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
if (s->flags & SURF_DRAWSKY) {
if (!sw32_r_skymade) {
sw32_R_MakeSky ();
}
sw32_D_DrawSkyScans (s->spans);
sw32_D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWBACKGROUND) {
// set up a gradient for the background surface that places
// it effectively at infinity distance from the viewpoint
d_zistepu = 0;
d_zistepv = 0;
d_ziorigin = -0.9;
D_DrawSolidSurface (s, r_clearcolor->int_val & 0xFF);
sw32_D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWTURB) {
pface = s->data;
miplevel = 0;
sw32_cacheblock = ((byte *) pface->texinfo->texture +
pface->texinfo->texture->offsets[0]);
sw32_cachewidth = 64;
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; // FIXME: make this passed in
// to sw32_R_RotateBmodel ()
VectorSubtract (r_origin,
Transform_GetWorldPosition (currententity->transform),
local_modelorg);
sw32_TransformVector (local_modelorg, transformed_modelorg);
sw32_R_RotateBmodel (); // FIXME: don't mess with the
// frustum, make entity passed in
}
D_CalcGradients (pface);
sw32_Turbulent (s->spans);
sw32_D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
currententity = &r_worldentity;
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
sw32_R_TransformFrustum ();
}
} else {
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; // FIXME: make this passed in
// to sw32_R_RotateBmodel ()
VectorSubtract (r_origin,
Transform_GetWorldPosition (currententity->transform),
local_modelorg);
sw32_TransformVector (local_modelorg, transformed_modelorg);
sw32_R_RotateBmodel (); // FIXME: don't mess with the
// frustum, make entity passed in
}
pface = s->data;
miplevel = sw32_D_MipLevelForScale (s->nearzi * sw32_scale_for_mip
* pface->texinfo->mipadjust);
// FIXME: make this passed in to D_CacheSurface
pcurrentcache = sw32_D_CacheSurface (pface, miplevel);
sw32_cacheblock = (byte *) pcurrentcache->data;
sw32_cachewidth = pcurrentcache->width;
D_CalcGradients (pface);
sw32_D_DrawSpans (s->spans);
sw32_D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
sw32_R_TransformFrustum ();
currententity = &r_worldentity;
}
}
}
}
}