quakeforge/include/client
Bill Currie 24a85dbadc [ui] Add a component set for passage hierarchy refs
While "set" is a tad strong (there's just the one component for now), I
had missed the changes when adding ECS systems. Fixes the segfault at
the end of demo1 (ie, when any center text is printed).
2022-12-16 18:12:38 +09:00
..
chase.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
effects.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entities.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
hud.h [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00
input.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
sbar.h [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00
screen.h [client] Merge cl_screen.c 2022-11-02 15:11:09 +09:00
state.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
temp_entities.h [client] Use a separate explosion type for nq 2022-12-01 15:59:14 +09:00
view.h [client] Use realtime for net icon check 2022-12-01 17:52:40 +09:00
world.h [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00