quakeforge/include
Bill Currie ae0b781818 [vulkan] Implement water warp
The separated output pass made the implementation very easy, as did
having most of the parts already in place.
2023-01-19 23:05:06 +09:00
..
client [ui] Add a component set for passage hierarchy refs 2022-12-16 18:12:38 +09:00
evdev
QF [vulkan] Implement water warp 2023-01-19 23:05:06 +09:00
qw [client] Clean up sbar's globals access 2022-11-09 19:38:54 +09:00
win32
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
bsearch.h
buildnum.h
compat.h
context_sdl.h
context_win.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
context_x11.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
d_iface.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
d_ifacea.h
d_local.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
dga_check.h
exp.h
fbset.h [vid] Fix non-utf8 circle-c in fbset 2022-04-13 10:35:40 +09:00
gamedefs.h Make item masks easier to read 2022-11-10 15:08:36 +09:00
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h
logos.h
Makemodule.am [build] Fix distcheck once again 2022-12-02 17:10:04 +09:00
mod_internal.h [vulkan] Move both alias color maps into the one layer 2022-11-15 13:09:41 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
netmain.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h
qstring.h
quakeasm.h
quicksort.h
r_cvar.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dynamic.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_internal.h [ecs] Split component registration from pool creation 2022-12-13 22:58:44 +09:00
r_local.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
r_scrap.h [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
r_shared.h [nq,qw] Minimize differences in cl_screen.c 2022-11-01 21:00:40 +09:00
regex.h
rua_internal.h [ui] Move font loading into new gui library 2022-12-07 17:38:38 +09:00
scn_internal.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
skin_stencil.h
snd_internal.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
sv_console.h [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
varrays.h
vgamodes.h
vid_gl.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_internal.h [vid] Add a function to set the palette and colormap 2022-11-14 19:39:55 +09:00
vid_sw.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_vulkan.h [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00
vregset.h
winquake.h
world.h [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00