quakeforge/libs/video/renderer
2001-09-25 06:18:30 +00:00
..
gl Whoops. 2001-09-24 18:03:36 +00:00
sw mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
sw32 Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?). 2001-09-22 02:37:45 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer. 2001-08-25 23:23:14 +00:00
r_cvar.c Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
r_efrag.c Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
r_ent.c Whitespace. 2001-08-26 16:54:33 +00:00
r_graph.c Whitespace. 2001-08-26 16:54:33 +00:00
r_light.c TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
r_main.c move the dlight and lightmap code and data from r_main to r_light 2001-09-06 03:53:13 +00:00
r_part.c Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?). 2001-09-22 02:37:45 +00:00