quakeforge/include/client/hud.h
Bill Currie c5d27f5162 [client] Merge sbar into hud
This cleans up a lot of the twisted code between the two files. With the
rewrite of hud/sbar last year, there's really no separation between the
two.
2023-12-21 12:35:02 +09:00

82 lines
2.2 KiB
C

/*
hud.h
Heads-up display
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_hud_h
#define __client_hud_h
struct view_s;
extern struct ecs_system_s hud_psgsys;
extern uint32_t hud_canvas;
extern int hud_sb_lines;
extern int hud_sbar;
extern int hud_swap;
extern int hud_fps;
extern int hud_pl;
extern int hud_ping;
extern int hud_time;
//root view of the hud canvas
extern struct view_s hud_canvas_view;
struct ecs_registry_s;
struct canvas_system_s;
void HUD_Init (struct ecs_registry_s *reg);
void HUD_CreateCanvas (struct canvas_system_s canvas_sys);
extern bool sbar_showscores;
struct player_info_s;
void Sbar_Init (int *stats, float *item_gettime);
void Sbar_SetPlayers (struct player_info_s *players, int maxplayers);
void Sbar_SetLevelName (const char *levelname, const char *servername);
void Sbar_SetPlayerNum (int playernum, int spectator);
void Sbar_SetAutotrack (int autotrack);
void Sbar_SetViewEntity (int viewentity);
void Sbar_SetTeamplay (int teamplay);
void Sbar_SetGameType (int gametype);
void Sbar_SetActive (int active);
void Sbar_Update (double time);
void Sbar_UpdatePings (void);
void Sbar_UpdatePL (int pl);
void Sbar_UpdateFrags (int playernum);
void Sbar_UpdateInfo (int playernum);
void Sbar_UpdateStats (int stat);
void Sbar_Damage (double time);
void Sbar_Intermission (int mode, double completed_time);
void Sbar_DrawCenterPrint (void);
void Sbar_CenterPrint (const char *str);
void Sbar_LogFrags (double time);
#endif//__client_hud_h