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06ccc3023b
That does feel a little redundant, but I think the System in ECS is referring to the systems that run on the components, while the other system is the support code for the ECS. Anyway... This is based heavily on the information provided by @skipjack in his github blog about EnTT. Currently, entity recycling and sparse arrays for component pools have been implemented, and adding components to an entity has been tested. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |