quakeforge/libs
Bill Currie 06ccc3023b [scene] Start work on a full-on ECS system
That does feel a little redundant, but I think the System in ECS is
referring to the systems that run on the components, while the other
system is the support code for the ECS. Anyway...

This is based heavily on the information provided by @skipjack in his
github blog about EnTT. Currently, entity recycling and sparse arrays
for component pools have been implemented, and adding components to an
entity has been tested.
2022-10-16 18:29:25 +09:00
..
audio [audio] Ensure FLAC doesn't use dll imports 2022-09-13 17:13:57 +09:00
client Merge branch 'master' into wip-twod 2022-09-22 10:06:00 +09:00
console [console] Fix console sliding and resize 2022-09-28 21:57:10 +09:00
gamecode Abandon support for clang 2022-10-16 18:02:25 +09:00
gib Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
image [image] Update stub WritePNG's definition 2022-09-19 13:38:58 +01:00
input [input] Initialize the axis/button callback fields 2022-09-22 09:35:57 +09:00
models Clean up some FIXMEs and XXXs 2022-10-15 14:40:29 +09:00
net [net] Don't include windows.h or winsock.h directly 2022-09-19 16:32:45 +01:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Implement %@ handing in the ruamoko runtime 2022-09-09 14:48:03 +09:00
scene [scene] Start work on a full-on ECS system 2022-10-16 18:29:25 +09:00
ui [ui] Add a sub-system for parsing text passages 2022-09-30 19:51:14 +09:00
util [util] Reject non-shortest encoded utf-8 sequences 2022-10-15 22:54:24 +09:00
video Abandon support for clang 2022-10-16 18:02:25 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00