quakeforge/include/QF/scene/component.h
Bill Currie 06ccc3023b [scene] Start work on a full-on ECS system
That does feel a little redundant, but I think the System in ECS is
referring to the systems that run on the components, while the other
system is the support code for the ECS. Anyway...

This is based heavily on the information provided by @skipjack in his
github blog about EnTT. Currently, entity recycling and sparse arrays
for component pools have been implemented, and adding components to an
entity has been tested.
2022-10-16 18:29:25 +09:00

189 lines
5.1 KiB
C

/*
component.h
Component management
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/10/07
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_scene_component_h
#define __QF_scene_component_h
#include <string.h>
#include <stdlib.h>
#include "QF/qtypes.h"
/** \defgroup component Entity Component System
\ingroup utils
*/
///@{
#define ENT_GROW 1024
#define COMP_GROW 128
#define ENT_IDBITS 20
typedef struct ecs_pool_s {
uint32_t *sparse; // indexed by entity id, holds index to dense/data
uint32_t *dense; // holds entity id
void *data; // component data
uint32_t count; // number of components/dense entity ids
uint32_t max_count; // current capacity for components/entity ids
} ecs_pool_t;
typedef struct component_s {
size_t size;
void (*create) (void *);
void (*destroy) (void *);
const char *name;
} component_t;
typedef struct ecs_registry_s {
uint32_t *entities;
uint32_t next;
uint32_t available;
uint32_t num_entities;
uint32_t max_entities;
const component_t *components;
ecs_pool_t *comp_pools;
uint32_t num_components;
} ecs_registry_t;
#define COMPINLINE GNU89INLINE inline
COMPINLINE void Component_ResizeArray (const component_t *component,
void **array, uint32_t count);
COMPINLINE void Component_MoveElements (const component_t *component,
void *array, uint32_t dstIndex,
uint32_t srcIndex, uint32_t count);
COMPINLINE void Component_CopyElements (const component_t *component,
void *dstArray, uint32_t dstIndex,
const void *srcArray, uint32_t srcIndex,
uint32_t count);
COMPINLINE void Component_CreateElements (const component_t *component,
void *array,
uint32_t index, uint32_t count);
COMPINLINE void Component_DestroyElements (const component_t *component,
void *array,
uint32_t index, uint32_t count);
COMPINLINE uint32_t Ent_Index (uint32_t id);
COMPINLINE uint32_t Ent_Generation (uint32_t id);
COMPINLINE uint32_t Ent_NextGen(uint32_t id);
#undef COMPINLINE
#ifndef IMPLEMENT_COMPONENT_Funcs
#define COMPINLINE GNU89INLINE inline
#else
#define COMPINLINE VISIBLE
#endif
COMPINLINE void
Component_ResizeArray (const component_t *component,
void **array, uint32_t count)
{
*array = realloc (*array, count * component->size);
}
COMPINLINE void
Component_MoveElements (const component_t *component,
void *array, uint32_t dstIndex, uint32_t srcIndex,
uint32_t count)
{
__auto_type dst = (byte *) array + dstIndex * component->size;
__auto_type src = (byte *) array + srcIndex * component->size;
memmove (dst, src, count * component->size);
}
COMPINLINE void
Component_CopyElements (const component_t *component,
void *dstArray, uint32_t dstIndex,
const void *srcArray, uint32_t srcIndex,
uint32_t count)
{
__auto_type dst = (byte *) dstArray + dstIndex * component->size;
__auto_type src = (byte *) srcArray + srcIndex * component->size;
memcpy (dst, src, count * component->size);
}
COMPINLINE void
Component_CreateElements (const component_t *component, void *array,
uint32_t index, uint32_t count)
{
if (component->create) {
for (uint32_t i = index; count-- > 0; i++) {
__auto_type dst = (byte *) array + i * component->size;
component->create (dst);
}
} else {
__auto_type dst = (byte *) array + index * component->size;
memset (dst, 0, count * component->size);
}
}
COMPINLINE void
Component_DestroyElements (const component_t *component, void *array,
uint32_t index, uint32_t count)
{
if (component->destroy) {
for (uint32_t i = index; count-- > 0; i++) {
__auto_type dst = (byte *) array + i * component->size;
component->destroy (dst);
}
}
}
COMPINLINE uint32_t
Ent_Index (uint32_t id)
{
return id & ((1 << ENT_IDBITS) - 1);
}
COMPINLINE uint32_t
Ent_Generation (uint32_t id)
{
return id & ~((1 << ENT_IDBITS) - 1);
}
COMPINLINE uint32_t
Ent_NextGen(uint32_t id)
{
return id + (1 << ENT_IDBITS);
}
ecs_registry_t *ECS_NewRegistry (void);
void ECS_DelRegistry (ecs_registry_t *registry);
void ECS_RegisterComponents (ecs_registry_t *registry,
const component_t *components, uint32_t count);
uint32_t ECS_NewEntity (ecs_registry_t *registry);
void ECS_DelEntity (ecs_registry_t *registry, uint32_t ent);
void Ent_AddComponent (uint32_t ent, uint32_t comp, ecs_registry_t *registry);
void Ent_RemoveComponent (uint32_t ent, uint32_t comp,
ecs_registry_t *registry);
///@}
#endif//__QF_scene_component_h