quakeforge/libs/video/renderer/gl/gl_graph.c

139 lines
2.9 KiB
C

/*
gl_ngraph.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/sys.h"
#include "glquake.h"
#include "r_cvar.h"
extern byte *draw_chars; // 8*8 graphic characters
extern cvar_t *r_netgraph;
extern cvar_t *r_netgraph_alpha;
extern cvar_t *r_netgraph_box;
static int graph_index;
static int graph_size[NUM_GRAPH_TEXTURES];
static int graph_width[NUM_GRAPH_TEXTURES];
static byte *graph_texels[NUM_GRAPH_TEXTURES];
int graph_texture[NUM_GRAPH_TEXTURES];
int
R_InitGraphTextures (int base)
{
int i;
for (i = 0; i < NUM_GRAPH_TEXTURES; i++)
graph_texture[i] = base++;
return base;
}
void
R_LineGraph (int x, int y, int *h_vals, int count)
{
int i, j;
int h;
int s;
byte color;
int size;
byte *dest;
if (!count)
return;
s = r_graphheight->int_val;
size = s * count;
if (size > graph_size[graph_index]) {
graph_size[graph_index] = size;
graph_texels[graph_index] = realloc (graph_texels[graph_index], size);
}
graph_width[graph_index] = count;
if (!graph_texels[graph_index])
Sys_Error ("R_LineGraph: failed to allocate texture buffer\n");
i = 0;
while (count--) {
dest = graph_texels[graph_index] + i++;
h = *h_vals++;
if (h == 10000)
color = 0x6f; // yellow
else if (h == 9999)
color = 0x4f; // red
else if (h == 9998)
color = 0xd0; // blue
else
color = 0xfe; // white
if (h > s)
h = s;
for (j = 0; j < h; j++, dest += graph_width[graph_index])
dest[0] = color;
for (; j < s; j++, dest += graph_width[graph_index])
dest[0] = 0xff;
}
glBindTexture (GL_TEXTURE_2D, graph_texture[graph_index]);
GL_Upload8 (graph_texels[graph_index], graph_width[graph_index], s, 0, 1);
glBegin (GL_QUADS);
glTexCoord2f (0, 0);
glVertex2f (x, y);
glTexCoord2f (1, 0);
glVertex2f (x + graph_width[graph_index], y);
glTexCoord2f (1, 1);
glVertex2f (x + graph_width[graph_index], y - s);
glTexCoord2f (0, 1);
glVertex2f (x, y - s);
glEnd ();
glColor3ubv (lighthalf_v);
graph_index = (graph_index + 1) % NUM_GRAPH_TEXTURES;
}