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946867c82e
Extremely large maps take a very long time to process their PVS sets for PHS or shadows, so having an off-line compiler seems like a good idea. The data isn't written out yet, and the fat pvs code may not be optimal for cache access, but it gets through ad_tears in about 500s (12 threads, compared to 2100s single-threaded in the qw server). |
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.. | ||
base-vis.c | ||
fatpvs.c | ||
flow.c | ||
Makemodule.am | ||
options.c | ||
qfvis.c | ||
soundphs.c |