quakeforge/libs
Bill Currie 05bf637466 SDL sound patches from SVD.
Thanks to "Sander van Dijk" <a.h.vandijk@gmail.com>, we now have much
better SDL sound support.

Here's the promised cleaned up version of the "double buffer" approach
patch for "snd_sdl.c". I've taken some more time to re-read and test
it this time, and it seems to behave well. All memory that is used by
both the main thread and the SDL audio thread is prefixed with "shm_",
and locking is used to ensure that only one thread accesses it at the
same time.
2012-01-17 19:14:42 +09:00
..
audio SDL sound patches from SVD. 2012-01-17 19:14:42 +09:00
console Do key dest changing properly. 2011-12-10 16:14:25 +09:00
gamecode Make debug printing a little smarter. 2011-09-07 09:41:06 +09:00
gib Fix my broken warnings fixes. 2011-09-08 21:05:33 +09:00
image Correctly detect going past the end of the pcx data. 2011-12-29 11:27:54 +09:00
models Split out the portal sanity tests. 2011-12-08 14:59:35 +09:00
net Nuke a sprintf. 2011-12-08 22:16:59 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Ruamoko: New math constants, some new math functions 2011-12-09 22:36:41 -05:00
util Set the default hudtype. 2012-01-05 14:02:53 +09:00
video Do some clipping in the draw routines. 2011-12-28 19:20:18 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00