quakeforge/include/qw
Bill Currie 4d66fc175a Avoid processing skins every frame.
Processing skins every frame would slow things down unnecessarily, so call
the skin functions only when something changes.
2012-01-24 10:28:07 +09:00
..
bothdefs.h spawn code complete 2005-05-08 08:04:50 +00:00
msg_backbuf.h back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
msg_ucmd.h make MSG_ReadDeltaUsercmd use a param rather than global to read the 2005-04-27 12:16:15 +00:00
pmove.h Merge nq and qw sv_phys.c 2011-12-22 16:54:22 +09:00
protocol.h Avoid processing skins every frame. 2012-01-24 10:28:07 +09:00