quakeforge/libs/gamecode
Bill Currie 875c9bde7c [gamecode] Print operand widths when not 1
The widths for all three operands are printed if any is greater than 1.
Makes figuring out which instruction is executing a little easier.
2022-04-29 16:59:15 +09:00
..
test [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py
Makemodule.am [gamecode] Clean up generated swizzle code 2022-04-01 02:14:05 +09:00
opcodes.py [gamecode] Add single-component float bitop instructions 2022-02-06 21:20:00 +09:00
pr_builtins.c [gamecode] Fix handling of undefined builtins 2022-02-14 14:28:19 +09:00
pr_debug.c [gamecode] Print operand widths when not 1 2022-04-29 16:59:15 +09:00
pr_edict.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_exec.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
pr_load.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_opcode.c [gamecode] Create macros for progs sizeof and alignof 2022-01-23 14:29:33 +09:00
pr_parse.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
pr_resolve.c [gamecode] Use an explicit size for the null page 2022-02-01 16:43:29 +09:00
pr_resource.c
pr_strings.c [gamecode] Support printing 64-bit integer types 2022-04-29 16:59:15 +09:00
pr_v6p_opcode.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_zone.c
swizzle.py [simd] Use portable swizzles 2022-03-31 02:25:33 +09:00