quakeforge/libs/video/renderer/gl
Bill Currie bce7d5b832 [renderer] Clean up use of vup/vright/vpn
This moves the common camera setup code out of the individual drivers,
and completely removes vup/vright/vpn from the non-software renderers.
This has highlighted the craziness around AngleVectors with it putting
+X forward, -Y right and +Z up. The main issue with this is it requires
a 90 degree pre-rotation about the Z axis to get the camera pointing in
the right direction, and that's for the native sw renderer (vulkan needs
a 90 degree pre-rotation about X, and gl and glsl need to invert an
axis, too), though at least it's just a matrix swizzle and vector
negation. However, it does mean the camera matrices can't be used
directly.

Also rename vpn to vfwd (still abbreviated, but fwd is much clearer in
meaning (to me, at least) than pn (plane normal, I guess, but which
way?)).
2022-03-14 09:45:27 +09:00
..
gl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
gl_dyn_lights.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
gl_dyn_part.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
gl_lightmap.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
gl_mod_alias.c [renderer] Clean up r_origin and modelorg 2022-03-08 03:47:36 +09:00
gl_mod_iqm.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
gl_mod_sprite.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
gl_rmain.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
gl_rmisc.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_rsurf.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
gl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_sky.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
gl_sky_clip.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
namehack.h [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00