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https://git.code.sf.net/p/quake/quakeforge
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So far only the mesh data, so it doesn't make any difference to allocations, but it's the first step to reducing memory object allocation.
473 lines
15 KiB
C
473 lines
15 KiB
C
/*
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vulkan_model_alais.c
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Alias model processing for Vulkan
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/1/24
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "QF/cvar.h"
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#include "QF/va.h"
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#include "QF/modelgen.h"
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#include "QF/vid.h"
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#include "QF/Vulkan/qf_alias.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/barrier.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/resource.h"
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#include "QF/Vulkan/staging.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static vec3_t vertex_normals[NUMVERTEXNORMALS] = {
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#include "anorms.h"
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};
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static void
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skin_clear (int skin_offset, aliashdr_t *hdr, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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qfv_alias_skin_t *skin = (qfv_alias_skin_t *) ((byte *) hdr + skin_offset);
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Vulkan_AliasRemoveSkin (ctx, skin);
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dfunc->vkDestroyImageView (device->dev, skin->view, 0);
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dfunc->vkDestroyImage (device->dev, skin->image, 0);
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dfunc->vkFreeMemory (device->dev, skin->memory, 0);
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}
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static void
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vulkan_alias_clear (model_t *m, void *data)
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{
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vulkan_ctx_t *ctx = data;
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qfv_device_t *device = ctx->device;
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aliashdr_t *hdr;
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qfv_alias_mesh_t *mesh;
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QFV_DeviceWaitIdle (device);
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m->needload = true; //FIXME is this right?
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if (!(hdr = m->aliashdr)) {
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hdr = Cache_Get (&m->cache);
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}
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mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
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QFV_DestroyResource (device, mesh->resources);
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__auto_type skins = (maliasskindesc_t *) ((byte *) hdr + hdr->skindesc);
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for (int i = 0; i < hdr->mdl.numskins; i++) {
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if (skins[i].type == ALIAS_SKIN_GROUP) {
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__auto_type group = (maliasskingroup_t *)
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((byte *) hdr + skins[i].skin);
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for (int j = 0; j < group->numskins; j++) {
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skin_clear (group->skindescs[j].skin, hdr, ctx);
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}
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} else {
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skin_clear (skins[i].skin, hdr, ctx);
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}
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}
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}
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#define SKIN_LAYERS 3
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static void *
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Vulkan_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skinpix, int skinsize,
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int snum, int gnum, bool group,
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maliasskindesc_t *skindesc, vulkan_ctx_t *ctx)
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{
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qfvPushDebug (ctx, va (ctx->va_ctx, "alias.load_skin: %s", alias_ctx->mod->name));
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliashdr_t *header = alias_ctx->header;
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qfv_alias_skin_t *skin;
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byte *tskin;
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int w, h;
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skin = Hunk_Alloc (0, sizeof (qfv_alias_skin_t));
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QuatSet (TOP_RANGE + 7, BOTTOM_RANGE + 7, 0, 0, skin->colors);
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skindesc->skin = (byte *) skin - (byte *) header;
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//FIXME move all skins into arrays(?)
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w = header->mdl.skinwidth;
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h = header->mdl.skinheight;
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tskin = malloc (2 * skinsize);
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memcpy (tskin, skinpix, skinsize);
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Mod_FloodFillSkin (tskin, w, h);
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int mipLevels = QFV_MipLevels (w, h);
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VkExtent3D extent = { w, h, 1 };
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skin->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
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VK_FORMAT_R8G8B8A8_UNORM, extent,
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mipLevels, 3, VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skin->image,
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va (ctx->va_ctx, "image:%s:%d:%d",
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alias_ctx->mod->name, snum, gnum));
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skin->memory = QFV_AllocImageMemory (device, skin->image,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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0, 0);
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QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, skin->memory,
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va (ctx->va_ctx, "memory:%s:%d:%d",
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alias_ctx->mod->name, snum, gnum));
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QFV_BindImageMemory (device, skin->image, skin->memory, 0);
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skin->view = QFV_CreateImageView (device, skin->image,
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VK_IMAGE_VIEW_TYPE_2D_ARRAY,
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VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_ASPECT_COLOR_BIT);
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QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, skin->view,
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va (ctx->va_ctx, "iview:%s:%d:%d",
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alias_ctx->mod->name, snum, gnum));
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qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device, "alias stage",
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SKIN_LAYERS * skinsize * 4,
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ctx->cmdpool);
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qfv_packet_t *packet = QFV_PacketAcquire (stage);
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byte *base_data = QFV_PacketExtend (packet, skinsize * 4);
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byte *glow_data = QFV_PacketExtend (packet, skinsize * 4);
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byte *cmap_data = QFV_PacketExtend (packet, skinsize * 4);
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Mod_CalcFullbright (tskin + skinsize, tskin, skinsize);
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Vulkan_ExpandPalette (glow_data, tskin + skinsize, vid.palette, 1,
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skinsize);
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Mod_ClearFullbright (tskin, tskin, skinsize);
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Skin_CalcTopColors (cmap_data + 0, tskin, skinsize, 4);
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Skin_CalcTopMask (cmap_data + 1, tskin, skinsize, 4);
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Skin_CalcBottomColors (cmap_data + 2, tskin, skinsize, 4);
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Skin_CalcBottomMask (cmap_data + 3, tskin, skinsize, 4);
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Skin_ClearTopColors (tskin, tskin, skinsize);
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Skin_ClearBottomColors (tskin, tskin, skinsize);
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Vulkan_ExpandPalette (base_data, tskin, vid.palette, 1, skinsize);
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qfv_imagebarrier_t ib = imageBarriers[qfv_LT_Undefined_to_TransferDst];
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ib.barrier.image = skin->image;
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ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
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0, 0, 0, 0, 0,
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1, &ib.barrier);
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VkBufferImageCopy copy = {
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packet->offset, 0, 0,
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{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, SKIN_LAYERS},
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{0, 0, 0}, {w, h, 1},
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};
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dfunc->vkCmdCopyBufferToImage (packet->cmd, packet->stage->buffer,
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skin->image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, ©);
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if (mipLevels == 1) {
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ib = imageBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
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ib.barrier.image = skin->image;
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ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
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0, 0, 0, 0, 0,
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1, &ib.barrier);
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} else {
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QFV_GenerateMipMaps (device, packet->cmd, skin->image,
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mipLevels, w, h, SKIN_LAYERS);
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}
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QFV_PacketSubmit (packet);
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QFV_DestroyStagingBuffer (stage);
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free (tskin);
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Vulkan_AliasAddSkin (ctx, skin);
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qfvPopDebug (ctx);
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return skinpix + skinsize;
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}
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void
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Vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx, vulkan_ctx_t *ctx)
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{
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aliashdr_t *header = alias_ctx->header;
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int skinsize = header->mdl.skinwidth * header->mdl.skinheight;
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for (size_t i = 0; i < alias_ctx->skins.size; i++) {
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__auto_type skin = alias_ctx->skins.a + i;
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Vulkan_Mod_LoadSkin (alias_ctx, skin->texels, skinsize,
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skin->skin_num, skin->group_num,
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skin->group_num != -1, skin->skindesc, ctx);
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}
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}
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static int
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separate_verts (int *indexmap, int numverts, int numtris,
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const mod_alias_ctx_t *alias_ctx)
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{
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// check for onseam verts, and duplicate any that are associated with
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// back-facing triangles
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for (int i = 0; i < numtris; i++) {
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for (int j = 0; j < 3; j++) {
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int vind = alias_ctx->triangles.a[i].vertindex[j];
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if (alias_ctx->stverts.a[vind].onseam
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&& !alias_ctx->triangles.a[i].facesfront) {
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// duplicate the vertex if it has not alreaddy been
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// duplicated
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if (indexmap[vind] == -1) {
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indexmap[vind] = numverts++;
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}
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}
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}
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}
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return numverts;
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}
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static void
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build_verts (aliasvrt_t *verts, int numposes, int numverts, const mdl_t *mdl,
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const int *indexmap, const mod_alias_ctx_t *alias_ctx)
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{
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int i, pose;
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// populate the vertex position and normal data, duplicating for
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// back-facing on-seam verts (indicated by non-negative indexmap entry)
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for (i = 0, pose = 0; i < numposes; i++, pose += numverts) {
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for (int j = 0; j < mdl->numverts; j++) {
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auto pv = &alias_ctx->poseverts.a[i][j];
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vec3_t pos;
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if (mdl->ident == HEADER_MDL16) {
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VectorMultAdd (pv[mdl->numverts].v, 256, pv->v, pos);
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} else {
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VectorCopy (pv->v, pos);
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}
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VectorCompMultAdd (mdl->scale_origin, mdl->scale, pos,
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verts[pose + j].vertex);
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verts[pose + j].vertex[3] = 1;
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VectorCopy (vertex_normals[pv->lightnormalindex],
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verts[pose + j].normal);
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verts[pose + j].normal[3] = 0;
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// duplicate on-seam vert associated with back-facing triangle
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if (indexmap[j] != -1) {
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verts[pose + indexmap[j]] = verts[pose + j];
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}
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}
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}
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}
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static void
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build_uvs (aliasuv_t *uv, const mdl_t *mdl, const int *indexmap,
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const mod_alias_ctx_t *alias_ctx)
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{
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// populate the uvs, duplicating and shifting any that are on the seam
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// and associated with back-facing triangles (marked by non-negative
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// indexmap entry).
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// the s coordinate is shifted right by half the skin width.
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for (int i = 0; i < mdl->numverts; i++) {
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int vind = indexmap[i];
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uv[i].u = (float) alias_ctx->stverts.a[i].s / mdl->skinwidth;
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uv[i].v = (float) alias_ctx->stverts.a[i].t / mdl->skinheight;
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if (vind != -1) {
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uv[vind] = uv[i];
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uv[vind].u += 0.5;
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}
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}
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}
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static void
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build_inds (uint32_t *indices, int numtris, const int *indexmap,
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const mod_alias_ctx_t *alias_ctx)
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{
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// now build the indices for DrawElements
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for (int i = 0; i < numtris; i++) {
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for (int j = 0; j < 3; j++) {
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int vind = alias_ctx->triangles.a[i].vertindex[j];
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// can't use indexmap to do the test because it indicates only
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// that the vertex has been duplicated, not whether or not
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// the vertex is the original or the duplicate
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if (alias_ctx->stverts.a[vind].onseam
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&& !alias_ctx->triangles.a[i].facesfront) {
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vind = indexmap[vind];
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}
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indices[3 * i + j] = vind;
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}
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}
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}
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void
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Vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx, vulkan_ctx_t *ctx)
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{
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auto device = ctx->device;
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alias_ctx->mod->clear = vulkan_alias_clear;
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alias_ctx->mod->data = ctx;
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auto hdr = alias_ctx->header;
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int numverts = hdr->mdl.numverts;
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int numtris = hdr->mdl.numtris;
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int indexmap[numverts];
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// initialize indexmap to -1 (unduplicated). any other value indicates
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// both that the vertex has been duplicated and the index of the
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// duplicate vertex.
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memset (indexmap, -1, sizeof (indexmap));
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numverts = separate_verts (indexmap, numverts, numtris, alias_ctx);
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hdr->poseverts = numverts;
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// we now know exactly how many vertices we need, so build the vertex
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// and index data arrays
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// The layout is:
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// vbuf:{vertex, normal} * (numposes * numverts)
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// uvbuf:{uv} * (numverts)
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// ibuf:{index} * (numtris * 3)
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// numverts includes the duplicated seam vertices.
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// The vertex buffer will be bound with various offsets based on the
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// current and previous pose, uvbuff "statically" bound as uvs are not
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// animated by pose, and the same for ibuf: indices will never change for
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// the mesh
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size_t vert_count = numverts * hdr->numposes;
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size_t vert_size = vert_count * sizeof (aliasvrt_t);
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size_t uv_size = numverts * sizeof (aliasuv_t);
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size_t ind_size = 3 * numtris * sizeof (uint32_t);
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auto mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
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mesh->resources = malloc (sizeof (qfv_resource_t)
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+ sizeof (qfv_resobj_t)
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+ sizeof (qfv_resobj_t)
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+ sizeof (qfv_resobj_t));
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mesh->resources[0] = (qfv_resource_t) {
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.name = va (ctx->va_ctx, "alias:%s", alias_ctx->mod->name),
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.va_ctx = ctx->va_ctx,
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.memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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.num_objects = 3,
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.objects = (qfv_resobj_t *) &mesh->resources[1],
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};
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auto vert_obj = mesh->resources->objects;
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auto uv_obj = &vert_obj[1];
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auto index_obj = &uv_obj[1];
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*vert_obj = (qfv_resobj_t) {
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.name = "vertex",
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.type = qfv_res_buffer,
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.buffer = {
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.size = vert_size,
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.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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},
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};
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*uv_obj = (qfv_resobj_t) {
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.name = "uv",
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.type = qfv_res_buffer,
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.buffer = {
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.size = uv_size,
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.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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},
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};
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*index_obj = (qfv_resobj_t) {
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.name = "index",
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.type = qfv_res_buffer,
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.buffer = {
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.size = ind_size,
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.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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},
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};
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QFV_CreateResource (device, mesh->resources);
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mesh->vertex_buffer = vert_obj->buffer.buffer;
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mesh->uv_buffer = uv_obj->buffer.buffer;
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mesh->index_buffer = index_obj->buffer.buffer;
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size_t packet_size = vert_size + uv_size + ind_size;
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auto packet = QFV_PacketAcquire (ctx->staging);
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byte *packet_start = QFV_PacketExtend (packet, packet_size);
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byte *packet_data = packet_start;
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qfv_scatter_t vert_scatter = {
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.srcOffset = packet_data - packet_start,
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.dstOffset = 0,
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.length = vert_size,
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};
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auto verts = (aliasvrt_t *) packet_data;
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packet_data += vert_scatter.length;
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build_verts (verts, hdr->numposes, numverts, &hdr->mdl,
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indexmap, alias_ctx);
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qfv_scatter_t uv_scatter = {
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.srcOffset = packet_data - packet_start,
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.dstOffset = 0,
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.length = uv_size,
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};
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auto uv = (aliasuv_t *) packet_data;
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packet_data += uv_scatter.length;
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build_uvs (uv, &hdr->mdl, indexmap, alias_ctx);
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qfv_scatter_t ind_scatter = {
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.srcOffset = packet_data - packet_start,
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.dstOffset = 0,
|
|
.length = ind_size,
|
|
};
|
|
auto indices = (uint32_t *) packet_data;
|
|
packet_data += ind_scatter.length;
|
|
build_inds (indices, hdr->mdl.numtris, indexmap, alias_ctx);
|
|
|
|
QFV_PacketScatterBuffer (packet, mesh->vertex_buffer, 1, &vert_scatter,
|
|
&bufferBarriers[qfv_BB_TransferWrite_to_VertexAttrRead]);
|
|
QFV_PacketScatterBuffer (packet, mesh->uv_buffer, 1, &uv_scatter,
|
|
&bufferBarriers[qfv_BB_TransferWrite_to_VertexAttrRead]);
|
|
QFV_PacketScatterBuffer (packet, mesh->index_buffer, 1, &ind_scatter,
|
|
&bufferBarriers[qfv_BB_TransferWrite_to_IndexRead]);
|
|
QFV_PacketSubmit (packet);
|
|
}
|
|
|
|
void
|
|
Vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx, vulkan_ctx_t *ctx)
|
|
{
|
|
}
|
|
|
|
void
|
|
Vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m,
|
|
int _s, int extra, vulkan_ctx_t *ctx)
|
|
{
|
|
aliashdr_t *header = alias_ctx->header;
|
|
|
|
if (header->mdl.ident == HEADER_MDL16)
|
|
VectorScale (header->mdl.scale, 1/256.0, header->mdl.scale);
|
|
|
|
qfv_alias_mesh_t *mesh = Hunk_Alloc (0, sizeof (qfv_alias_mesh_t));
|
|
header->commands = (byte *) mesh - (byte *) header;
|
|
}
|