quakeforge/libs/video/renderer/glsl
Bill Currie 047b7bcc32 Implement Draw_TileClear.
With this, 2d seems to be finished. YAY.
2011-12-29 18:15:15 +09:00
..
glsl_draw.c Implement Draw_TileClear. 2011-12-29 18:15:15 +09:00
glsl_main.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Flush console text after each screen function. 2011-12-29 11:26:14 +09:00
glsl_textures.c First real texture support function for glsl. 2011-12-26 18:34:51 +09:00
Makefile.am Implement most of the 2d rendering functions. 2011-12-26 20:33:40 +09:00
quake2d.frag Add support for vertex colors. 2011-12-28 09:04:26 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00