quakeforge/include/QF
Bill Currie f0fab885d4 [ui] Get canvas into a usable state
Canvas_SortComponentPool now takes the raw canvas component id as it is
specialized to the canvas subpools.

Canvas_SetLen resizes the root view and then updates the hierarchy for
every canvas in the system.

Canvas_InitSys sets up the component system with the systems it needs
(canvas, view, text). This is required to ensure view_href is just past
the canvas components as it is needed for retrieving the actual canvas
component (and thus sub-pool range ids) from arbitrary views in the
canvas.

Entities are fetched with the correct offset from the pool entities.
2023-01-21 03:26:02 +09:00
..
classes
ecs [ecs] Add support for subpools 2022-12-18 21:11:21 +09:00
GL [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
GLSL [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
input [input] Clear button inputs when IN_ClearStates called 2022-05-19 16:47:47 +09:00
math [math] Add some bit-op functions 2022-01-23 13:47:14 +09:00
plugin [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
progs Merge branch 'master' into wip-rua_scene 2022-05-01 14:46:47 +09:00
scene [scene] Remove scene_resources_t struct 2023-01-20 15:53:51 +09:00
simd [simd] Remove some intrinsics uses 2022-05-20 11:09:15 +09:00
ui [ui] Get canvas into a usable state 2023-01-21 03:26:02 +09:00
Vulkan [vulkan] Implement water warp 2023-01-19 23:05:06 +09:00
alloc.h
bspfile.h [bsp] Correct documentation about texture frame rate 2022-05-26 22:25:18 +09:00
cbuf.h
cdaudio.h
cexpr.h Abandon support for clang 2022-10-16 18:02:25 +09:00
checksum.h
clip_hull.h
cmd.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cmem.h [util] Use mmap/munmap for cmem internal alloc/free 2021-07-12 16:33:47 +09:00
console.h [console] Separate loading and initialization 2023-01-20 13:27:17 +09:00
crc.h
csqc.h
cvar.h [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
darray.h [util] Clean up nested macro temp var names a little 2022-03-31 14:44:51 +09:00
draw.h [renderer] Add fitted pic rendering 2023-01-17 11:33:47 +09:00
dstring.h
ecs.h [ecs] Support sorting subpools 2023-01-16 11:32:12 +09:00
fbsearch.h [util] Add functions for binary heaps 2021-08-02 12:44:08 +09:00
gib.h [gib] Fix an struct forward declaration 2023-01-21 02:30:26 +09:00
hash.h [hash] Use uintptr_t for all hashes 2022-05-12 18:52:36 +09:00
heapsort.h [util] Support custom swap function for heapsort 2022-10-31 10:52:03 +09:00
idparse.h
image.h [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
info.h
input.h [input] Fix some doxygen breakage 2022-05-19 13:26:45 +09:00
iqm.h [vulkan] Get IQM rendering working 2022-05-07 10:14:22 +09:00
joystick.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
keys.h [dox] Fix up some doxygen issues 2022-04-13 14:17:58 +09:00
link.h
listener.h [util] Add a listener object 2021-11-25 13:36:02 +09:00
llist.h
Makemodule.am [ui] Add a canvas system 2022-12-20 19:45:48 +09:00
mathlib.h [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
mdfour.h
mersenne.h [util] Add mtwist float random number functions 2021-12-24 06:45:13 +09:00
model.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
modelgen.h
msg.h
object.h
pak.h
pakfile.h
pcx.h
plist.h [hash] Rename the publicly visible hashlink_t to hashctx_t 2022-05-12 18:02:01 +09:00
plugin.h Clean up some FIXMEs and XXXs 2022-10-15 14:40:29 +09:00
png.h [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
pqueue.h [util] Clean up nested macro temp var names a little 2022-03-31 14:44:51 +09:00
progs.h [gamecode] Expose value_string as PR_Debug_ValueString 2022-09-15 00:30:21 +09:00
pvsfile.h [qfvis] Write out the fat-pvs file 2021-07-27 20:04:19 +09:00
qargs.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qdefs.h
qendian.h
qtypes.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00
quakefs.h Fix some doxygen issues 2022-09-22 09:35:57 +09:00
quakeio.h
render.h [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
riff.h
ringbuffer.h [util] Add atomic ring buffer and automated tests 2022-09-22 09:35:57 +09:00
ruamoko.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
screen.h [renderer] Make the core of SCR_UpdateScreen dynamic 2023-01-19 11:10:48 +09:00
script.h
segtext.h More doxygen tweaks 2022-05-19 13:26:45 +09:00
set.h [set] Add a macro to initialize with a static array 2022-06-04 12:06:34 +09:00
sizebuf.h
skin.h
sound.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
spritegn.h
sys.h Fix a pile of warnings for gcc 12 2022-07-31 17:13:26 +09:00
sys_developer.h [sys] Add some developer flags for cache/hunk/zone 2022-06-03 12:04:27 +09:00
teamplay.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
tga.h [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
va.h
ver_check.h
vid.h [vid] Add a function to set the palette and colormap 2022-11-14 19:39:55 +09:00
wad.h
wadfile.h
winding.h
zone.h [zone] Add functions to get and set the tag 2022-06-06 12:39:54 +09:00