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Bill Currie 03921c03c5 [util] Expose set_expand and fix an out-by-one bug
Having set_expand exposed is useful for loading data into a set.

However, it turns out there was a bug in its size calculation in that
when the requested set size was a multiple of SET_BITS (and greater than
the current set size), the new set size one be SET_BITS larger than
requested. There's now some tests for this :)
2021-07-26 09:54:03 +09:00
config.d [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
debian [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
desktop [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
doc [doc] Fix some typos 2021-03-29 19:02:22 +09:00
hw Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
include [util] Expose set_expand and fix an out-by-one bug 2021-07-26 09:54:03 +09:00
libs [util] Expose set_expand and fix an out-by-one bug 2021-07-26 09:54:03 +09:00
m4 [build] Rename QF_PROCESS_NEED_DIRS 2021-03-26 15:26:13 +09:00
nq [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
pkg-config [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
qw [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
RPM [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
tools [qfbsp] Add an option to dump info about a bsp file 2021-07-25 12:14:04 +09:00
.gitignore Update .gitignore yet again 2021-07-24 10:12:24 +09:00
bootstrap [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
configure.ac [build] Autoconfiscate simd support 2021-06-29 15:39:15 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am [qwaq] Create a commandline-only version of qwaq 2021-07-06 12:25:24 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003