mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
8ee06d75a9
This paves the way for clean initialization of the Vulkan renderer, and very much cleans up the older renderer initialization code as gl and sw are no longer intertwined.
104 lines
3.8 KiB
C
104 lines
3.8 KiB
C
#include "QF/mathlib.h"
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extern struct cvar_s *easter_eggs;
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extern void r_easter_eggs_f (struct cvar_s *var);
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extern void r_particles_style_f (struct cvar_s *var);
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extern void gl_overbright_f (struct cvar_s *cvar);
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extern struct cvar_s *cl_crossx;
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extern struct cvar_s *cl_crossy;
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extern struct cvar_s *cl_verstring;
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extern struct cvar_s *crosshair;
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extern struct cvar_s *crosshaircolor;
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extern quat_t crosshair_color;
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extern struct cvar_s *d_mipcap;
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extern struct cvar_s *d_mipscale;
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extern struct cvar_s *gl_affinemodels;
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extern struct cvar_s *gl_anisotropy;
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extern struct cvar_s *gl_clear;
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extern struct cvar_s *gl_conspin;
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extern struct cvar_s *gl_constretch;
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extern struct cvar_s *gl_dlight_polyblend;
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extern struct cvar_s *gl_dlight_smooth;
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extern struct cvar_s *gl_fb_bmodels;
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extern struct cvar_s *gl_fb_models;
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extern struct cvar_s *gl_finish;
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extern struct cvar_s *gl_keeptjunctions;
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extern struct cvar_s *gl_lerp_anim;
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extern struct cvar_s *gl_lightmap_align;
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extern struct cvar_s *gl_lightmap_subimage;
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extern struct cvar_s *gl_max_size;
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extern struct cvar_s *gl_multitexture;
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extern struct cvar_s *gl_nocolors;
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extern struct cvar_s *gl_overbright;
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extern struct cvar_s *gl_particle_mip;
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extern struct cvar_s *gl_particle_size;
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extern struct cvar_s *gl_picmip;
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extern struct cvar_s *gl_playermip;
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extern struct cvar_s *gl_reporttjunctions;
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extern struct cvar_s *gl_sky_clip;
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extern struct cvar_s *gl_sky_debug;
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extern struct cvar_s *gl_sky_divide;
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extern struct cvar_s *gl_sky_multipass;
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extern struct cvar_s *gl_tessellate;
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extern struct cvar_s *gl_texsort;
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extern struct cvar_s *gl_textures_bgra;
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extern struct cvar_s *gl_triplebuffer;
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extern struct cvar_s *gl_vector_light;
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extern struct cvar_s *r_aliasstats;
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extern struct cvar_s *r_aliastransadj;
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extern struct cvar_s *r_aliastransbase;
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extern struct cvar_s *r_ambient;
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extern struct cvar_s *r_clearcolor;
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extern struct cvar_s *r_dlight_lightmap;
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extern struct cvar_s *r_drawentities;
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extern struct cvar_s *r_drawexplosions;
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extern struct cvar_s *r_drawflat;
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extern struct cvar_s *r_drawviewmodel;
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extern struct cvar_s *r_dspeeds;
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extern struct cvar_s *r_dynamic;
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extern struct cvar_s *r_explosionclip;
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extern struct cvar_s *r_farclip;
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extern struct cvar_s *r_firecolor;
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extern struct cvar_s *r_flatlightstyles;
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extern struct cvar_s *r_fullbright;
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extern struct cvar_s *r_graphheight;
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extern struct cvar_s *r_lightmap;
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extern struct cvar_s *r_lightmap_components;
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extern struct cvar_s *r_maxedges;
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extern struct cvar_s *r_maxsurfs;
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extern struct cvar_s *r_mirroralpha;
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extern struct cvar_s *r_nearclip;
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extern struct cvar_s *r_norefresh;
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extern struct cvar_s *r_novis;
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extern struct cvar_s *r_numedges;
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extern struct cvar_s *r_numsurfs;
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extern struct cvar_s *r_particles;
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extern struct cvar_s *r_particles_max;
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extern struct cvar_s *r_particles_nearclip;
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extern struct cvar_s *r_particles_style;
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extern struct cvar_s *r_reportedgeout;
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extern struct cvar_s *r_reportsurfout;
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extern struct cvar_s *r_shadows;
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extern struct cvar_s *r_skyname;
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extern struct cvar_s *r_speeds;
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extern struct cvar_s *r_timegraph;
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extern struct cvar_s *r_wateralpha;
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extern struct cvar_s *r_waterripple;
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extern struct cvar_s *r_waterwarp;
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extern struct cvar_s *r_zgraph;
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extern struct cvar_s *scr_consize;
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extern struct cvar_s *scr_conspeed;
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extern struct cvar_s *scr_fov;
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extern struct cvar_s *scr_fisheye;
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extern struct cvar_s *scr_fviews;
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extern struct cvar_s *scr_ffov;
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extern struct cvar_s *scr_showpause;
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extern struct cvar_s *scr_showram;
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extern struct cvar_s *scr_showturtle;
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extern struct cvar_s *scr_viewsize;
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