quakeforge/qw/source
2007-03-24 10:13:10 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c make sure trace.fraction is initialized 2007-02-09 09:29:46 +00:00
cl_chat.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
cl_cmd.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_cvar.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_demo.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
cl_ents.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_http.c client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
cl_input.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_main.c make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
cl_ngraph.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_parse.c always call QFS_Gamedir on receipt of the server info 2007-03-23 13:09:09 +00:00
cl_pred.c hopefully fix both the "get stuck waiting for 3d" bug and the null worldmodel bug. 2007-03-18 03:37:37 +00:00
cl_screen.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_skin.c fix lack of rendering in demos 2007-03-23 14:52:10 +00:00
cl_slist.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_sys_sdl.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_sys_unix.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_sys_win.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_tent.c make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
cl_view.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
com.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
crudefile.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
game.c work towards a more secure qfs 2003-02-14 22:36:10 +00:00
locs.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am client side of http transfer support (untested) 2007-03-20 14:16:43 +00:00
map_cfg.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
master.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
net_packetlog.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pmove.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pmovetst.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sbar.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sdl_link.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
skin.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_ccmds.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_demo.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
sv_ents.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_gib.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_init.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_main.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
sv_move.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_phys.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_pr_cmds.c box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
sv_pr_qwe.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_progs.c remove the time pointer (not really needed) 2004-11-09 22:32:00 +00:00
sv_qtv.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_recorder.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
sv_send.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_sys_unix.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_sys_win.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_user.c remove the magic numbers from the download protocol 2007-03-20 14:41:54 +00:00
teamplay.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
world.c box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00