quakeforge/include/vid_internal.h
Bill Currie ec0c6ad906 [vid] Add an api function to control mouse visibility
It's currently very simplistic (visible, not visible), but it gets
things started for making QF more usable in a windowed environment (not
having a visible cursor was fine in DOS, or when full screen, but not
when windowed (and not actively playing).
2023-06-30 14:50:47 +09:00

49 lines
1.3 KiB
C

#ifndef __vid_internal_h
#define __vid_internal_h
#include "QF/vid.h"
#include "QF/plugin/vid_render.h"
typedef struct vid_system_s {
void (*init) (byte *palette, byte *colormap);
void (*shutdown) (void);
void (*set_palette) (byte *palette, byte *colormap);
void (*init_cvars) (void);
void (*update_fullscreen) (int fullscreen);
void (*set_cursor) (bool visible);
} vid_system_t;
extern vid_system_t vid_system;
typedef struct vid_internal_s {
void (*flush_caches) (void *ctx);
void (*init_buffers) (void *ctx);
void (*set_palette) (void *ctx, const byte *palette);
void (*set_colormap) (void *ctx, const byte *colormap);
void (*choose_visual) (void *ctx);
void (*create_context) (void *ctx);
void *ctx;
struct gl_ctx_s *(*gl_context) (struct vid_internal_s *);
struct sw_ctx_s *(*sw_context) (struct vid_internal_s *);
struct vulkan_ctx_s *(*vulkan_context) (struct vid_internal_s *);
void (*unload) (void *data);
} vid_internal_t;
extern int vid_fullscreen;
extern int vid_system_gamma;
extern float vid_gamma;
void VID_GetWindowSize (int def_w, int def_h);
void VID_SetWindowSize (int width, int height);
void VID_InitGamma (const byte *);
bool VID_SetGamma (double);
void VID_UpdateGamma (void);
void VID_MakeColormaps (void);
#endif//__vid_internal_h