quakeforge/include/QF
Bill Currie 021ec4962b [cexpr] Add optional error message prefix string
The prefix gives more context to the error messages, making the system a
lot easier to use (it was especially helpful when getting my cvar revamp
into shape).
2022-04-24 19:15:22 +09:00
..
classes
GL [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
GLSL [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
input Fix some doxygen warnings 2021-12-25 11:17:33 +09:00
math [math] Add some bit-op functions 2022-01-23 13:47:14 +09:00
plugin [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
progs [gamecode] Move return buffer to end of progs memory map 2022-02-05 18:37:23 +09:00
scene [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
simd [simd] Use portable swizzles 2022-03-31 02:25:33 +09:00
ui
Vulkan [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
alloc.h
bspfile.h
cbuf.h
cdaudio.h
cexpr.h [cexpr] Add optional error message prefix string 2022-04-24 19:15:22 +09:00
checksum.h
clip_hull.h
cmd.h
cmem.h
console.h
crc.h
csqc.h
cvar.h
darray.h [util] Clean up nested macro temp var names a little 2022-03-31 14:44:51 +09:00
draw.h
dstring.h
fbsearch.h
gib.h
hash.h
heapsort.h
idparse.h
image.h [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
info.h
input.h Remove some long dead cvars 2022-04-24 17:23:46 +09:00
iqm.h
joystick.h
keys.h
link.h
listener.h
llist.h
Makemodule.am [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
mathlib.h [mathlib] Remove suspicious IS_NAN 2022-03-19 12:50:08 +09:00
mdfour.h
mersenne.h [util] Add mtwist float random number functions 2021-12-24 06:45:13 +09:00
model.h [renderer] Split entity queue into per-model-type 2022-03-02 15:00:32 +09:00
modelgen.h
msg.h
object.h
pak.h
pakfile.h
pcx.h
plist.h
plugin.h
png.h [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
pqueue.h [util] Clean up nested macro temp var names a little 2022-03-31 14:44:51 +09:00
progs.h [gamecode] Fix handling of undefined builtins 2022-02-14 14:28:19 +09:00
pvsfile.h
qargs.h
qdefs.h
qendian.h
qtypes.h
quakefs.h [quakefs] Return QFile pointer from QFS_NextFile(name) 2022-03-31 17:27:04 +09:00
quakeio.h
render.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
riff.h
ringbuffer.h [util] Clean up nested macro temp var names a little 2022-03-31 14:44:51 +09:00
ruamoko.h [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
screen.h [qw] Get remote screen shots working again 2022-04-01 02:04:24 +09:00
script.h
segtext.h
set.h
sizebuf.h
skin.h
sound.h [sound] Use vec4f_t for api functions 2022-03-30 23:42:38 +09:00
spritegn.h
sys.h [sys] Add a function to safely create a unique file 2022-03-31 16:44:19 +09:00
sys_developer.h [gamecode] Use a new developer flag for builtin debug 2021-12-24 06:45:13 +09:00
teamplay.h
tga.h
va.h
ver_check.h
vid.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
wad.h
wadfile.h
winding.h
zone.h [zone] Add function to retrieve memory usage 2021-12-27 20:12:03 +09:00