..
classes
GL
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
GLSL
[glsl] Implement fisheye rendering
2022-03-25 12:22:16 +09:00
input
Fix some doxygen warnings
2021-12-25 11:17:33 +09:00
math
[math] Add some bit-op functions
2022-01-23 13:47:14 +09:00
plugin
[renderer] Make screen capture support asynchronous operation
2022-04-01 01:01:53 +09:00
progs
[gamecode] Move return buffer to end of progs memory map
2022-02-05 18:37:23 +09:00
scene
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
simd
[simd] Use portable swizzles
2022-03-31 02:25:33 +09:00
ui
Vulkan
[vulkan] Clean up a lot of unnecessary includes
2022-03-30 15:54:07 +09:00
alloc.h
bspfile.h
cbuf.h
cdaudio.h
cexpr.h
[cexpr] Add optional error message prefix string
2022-04-24 19:15:22 +09:00
checksum.h
clip_hull.h
cmd.h
cmem.h
console.h
crc.h
csqc.h
cvar.h
darray.h
[util] Clean up nested macro temp var names a little
2022-03-31 14:44:51 +09:00
draw.h
dstring.h
fbsearch.h
gib.h
hash.h
heapsort.h
idparse.h
image.h
[image] Make WritePNG take settings from tex_t
2022-04-01 01:01:53 +09:00
info.h
input.h
Remove some long dead cvars
2022-04-24 17:23:46 +09:00
iqm.h
joystick.h
keys.h
link.h
listener.h
llist.h
Makemodule.am
[gl] Get fisheye working with frame buffers
2022-03-26 12:51:31 +09:00
mathlib.h
[mathlib] Remove suspicious IS_NAN
2022-03-19 12:50:08 +09:00
mdfour.h
mersenne.h
[util] Add mtwist float random number functions
2021-12-24 06:45:13 +09:00
model.h
[renderer] Split entity queue into per-model-type
2022-03-02 15:00:32 +09:00
modelgen.h
msg.h
object.h
pak.h
pakfile.h
pcx.h
plist.h
plugin.h
png.h
[image] Make WritePNG take settings from tex_t
2022-04-01 01:01:53 +09:00
pqueue.h
[util] Clean up nested macro temp var names a little
2022-03-31 14:44:51 +09:00
progs.h
[gamecode] Fix handling of undefined builtins
2022-02-14 14:28:19 +09:00
pvsfile.h
qargs.h
qdefs.h
qendian.h
qtypes.h
quakefs.h
[quakefs] Return QFile pointer from QFS_NextFile(name)
2022-03-31 17:27:04 +09:00
quakeio.h
render.h
[renderer] Clean up FOV and viewport handling
2022-03-30 14:55:32 +09:00
riff.h
ringbuffer.h
[util] Clean up nested macro temp var names a little
2022-03-31 14:44:51 +09:00
ruamoko.h
[gamecode] Pass registered data pointer to builtins
2022-02-14 12:28:38 +09:00
screen.h
[qw] Get remote screen shots working again
2022-04-01 02:04:24 +09:00
script.h
segtext.h
set.h
sizebuf.h
skin.h
sound.h
[sound] Use vec4f_t for api functions
2022-03-30 23:42:38 +09:00
spritegn.h
sys.h
[sys] Add a function to safely create a unique file
2022-03-31 16:44:19 +09:00
sys_developer.h
[gamecode] Use a new developer flag for builtin debug
2021-12-24 06:45:13 +09:00
teamplay.h
tga.h
va.h
ver_check.h
vid.h
[renderer] Move to using dynamic frame buffers
2022-03-24 12:56:29 +09:00
wad.h
wadfile.h
winding.h
zone.h
[zone] Add function to retrieve memory usage
2021-12-27 20:12:03 +09:00