quakeforge/libs
2007-09-15 07:47:31 +00:00
..
audio provide the ability to control which jack server to connect to 2007-07-03 10:30:13 +00:00
console opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00
gamecode "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
gib gcc 4.2 clean 2007-05-31 05:58:33 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models don't segfault when there are holes in the texture list 2007-05-16 09:23:54 +00:00
net Const mismatch fix in net_udp6.c, plus whitespace in net_udp.c 2007-09-09 14:47:15 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
ruamoko correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test. 2007-06-09 13:44:06 +00:00
util make the command/cvar searching case sensitive 2007-06-09 06:55:15 +00:00
video make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
.gitignore
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00