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QF
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"print" command for dumping values in the progs and add return type info to the debugging information
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2007-09-15 07:47:31 +00:00 |
qw
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back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
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2007-05-07 14:58:53 +00:00 |
win32
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more vc build patches from phrosy
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2007-04-06 01:09:58 +00:00 |
.gitignore
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adivtab.h
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alsa_funcs_list.h
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can't adjust dmix's buffer size, so print a message when it seems it's
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2005-08-12 02:39:37 +00:00 |
anorm_dots.h
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make the two normals arrays consistent
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2003-08-26 07:00:13 +00:00 |
anorms.h
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asm_draw.h
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asm_i386.h
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a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
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2007-03-10 04:21:32 +00:00 |
block8.h
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block16.h
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buildnum.h
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compat.h
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more cvs->svn conversion stuff and fix double include of config.h
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2005-10-23 14:11:38 +00:00 |
context_sdl.h
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missed this file
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2003-01-06 20:01:13 +00:00 |
context_x11.h
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
d_iface.h
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make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect
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2007-09-15 04:20:45 +00:00 |
d_ifacea.h
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Minor bugfix.
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2002-01-04 04:05:46 +00:00 |
d_local.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |
dga_check.h
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exp.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
fbset.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |
garbage.h
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Added a finalize method to all Objects and modified the garbage
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2003-12-09 06:57:35 +00:00 |
getopt.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
gib_buffer.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_builtin.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_classes.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_execute.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_function.h
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Add support for named arguments in GIB functions and methods, fix a few
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2003-10-19 00:51:47 +00:00 |
gib_handle.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_object.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_parse.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_process.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_regex.h
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Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL),
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2003-07-15 21:40:37 +00:00 |
gib_semantics.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_thread.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_tree.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_vars.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gl_draw.h
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clean up the draw interface a bit
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2006-12-02 10:07:08 +00:00 |
gl_warp_sin.h
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in_win.h
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make stuff static that can be and nuke some useless stuff
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2002-12-16 23:26:14 +00:00 |
logos.h
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Makefile.am
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The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
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2007-04-09 00:10:10 +00:00 |
net_dgrm.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_loop.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_udp.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_vcr.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
net_wins.h
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link in hw, move the qw and nq networking code into libs/net and make
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2003-02-11 22:48:57 +00:00 |
netchan.h
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gcc 4.2 clean
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2007-05-31 05:58:33 +00:00 |
netmain.h
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missed a net.h -> netmain.h
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2003-02-12 20:08:55 +00:00 |
old_keys.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
ops.h
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Removed the 'random' GIB builtin and replaced it with the rand() math
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2003-02-23 22:14:07 +00:00 |
qstring.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
quakeasm.h
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r_cvar.h
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more tree recovering. This includes Despair's anisotropy support work.
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2005-01-02 14:23:20 +00:00 |
r_dynamic.h
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make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect
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2007-09-15 04:20:45 +00:00 |
r_local.h
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more tree recovering. This includes Despair's anisotropy support work.
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2005-01-02 14:23:20 +00:00 |
r_screen.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
r_shared.h
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first stab at colored alias model lighting
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2002-08-12 06:14:55 +00:00 |
regex.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
rua_internal.h
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add some sounds to the menus (not yet finished)
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2007-05-07 12:17:12 +00:00 |
sbar.h
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final (?) cleanup of center printing. turns out there's no reason to keep
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2004-03-02 03:55:18 +00:00 |
skin_stencil.h
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don't install skin_stencil.h
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2001-11-05 16:22:03 +00:00 |
snd_render.h
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cleanup some cruft
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2007-06-09 07:48:44 +00:00 |
sv_console.h
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The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
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2007-04-09 00:10:10 +00:00 |
varrays.h
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more cvs->svn conversion stuff and fix double include of config.h
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2005-10-23 14:11:38 +00:00 |
vgamodes.h
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view.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
vregset.h
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winquake.h
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more cvs->svn conversion stuff and fix double include of config.h
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2005-10-23 14:11:38 +00:00 |
world.h
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box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
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2006-12-24 03:13:29 +00:00 |