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e5708100bb
This makes it easy to add resource nodes defining contextually named resources. It is already used for shaders, set layouts, and pipeline layouts.
9 lines
246 B
Objective-C
9 lines
246 B
Objective-C
#ifndef __renderer_vulkan_vkgen_vkresource_h
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#define __renderer_vulkan_vkgen_vkresource_h
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@class PLItem;
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void output_resource_data (PLItem *resource);
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void output_resource_entry (PLItem *resource);
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#endif//__renderer_vulkan_vkgen_vkresource_h
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