quakeforge/libs/video/renderer/vulkan/vkgen/vkresource.h
Bill Currie e5708100bb [vulkan] Generate code for resource nodes
This makes it easy to add resource nodes defining contextually named
resources. It is already used for shaders, set layouts, and pipeline
layouts.
2021-01-05 14:15:35 +09:00

9 lines
246 B
Objective-C

#ifndef __renderer_vulkan_vkgen_vkresource_h
#define __renderer_vulkan_vkgen_vkresource_h
@class PLItem;
void output_resource_data (PLItem *resource);
void output_resource_entry (PLItem *resource);
#endif//__renderer_vulkan_vkgen_vkresource_h