quakeforge/include/QF
2001-12-21 01:41:19 +00:00
..
GL Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
plugin
.gitignore
bspfile.h
cdaudio.h
checksum.h
clip_hull.h
cmd.h fix some nasty security holes causes by oversized connection strings. slows 2001-12-03 21:06:57 +00:00
console.h minor prototype cleanups 2001-12-14 00:06:58 +00:00
crc.h
cvar.h
draw.h changed int to an unsigned int 2001-12-17 23:41:58 +00:00
gcc_attr.h
gib.h
hash.h
hl.h
in_event.h
info.h
input.h
joystick.h
keys.h
link.h
locs.h
Makefile.am move include/QF/string.h to include/qstring.h and include it automaticly if 2001-12-13 20:44:32 +00:00
mathlib.h
mdfour.h
model.h merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader 2001-11-22 05:31:44 +00:00
modelgen.h
msg.h MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
pcx.h
plugin.h
pr_comp.h pr_*: add storep.p so pointers can be stored into entities 2001-12-12 20:35:58 +00:00
pr_debug.h more alpha portability fixes 2001-11-29 19:35:25 +00:00
progs.h fix up #0 builtin functions at runtime. not done automaticly (need to call 2001-12-14 08:15:04 +00:00
qargs.h
qdefs.h
qendian.h
qfplist.h
qtypes.h
render.h clean out the non-renderer fields from entity_t. not yet a noticable gain 2001-11-27 21:42:49 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h
skin.h cleanup skin's namespace polution 2001-12-04 20:13:12 +00:00
sound.h
spritegn.h
sys.h fix qport 2001-11-27 04:50:41 +00:00
teamplay.h
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
uint32.h
va.h
ver_check.h
vfile.h
vfs.h
vid.h re-enable 8bit textures 2001-11-14 21:01:10 +00:00
wad.h
zone.h